Wincon
Jungle · 22 games · KR

Malphite

Jungle · 4% of games Mid · 6%Top · 87%

On average behind the lane opponent at 15 minutes (−330 gold), and still wins 55%.

Win rate
54.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 4.8%
Games
22
ranked solo/duo

Malphite jungle wins 54.5% of 22 ranked games in KR. Most players finish Dusk and Dawn first, at about 11:00.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 10:55 · 84% · 16 games
Boots Berserker's Greaves 11:42 · 32% of games
Item 2 · late game Malignance 17:12 · 8 of 18 games
Item 3 · late game Zhonya's Hourglass 23:30 · 6 of 12 games
Runes
Electrocute · Domination + Sorcery 50% of games · 64% wins All runes →
Start
Gustwalker Hatchling 64% of games · 64% wins Other starts →
Spells
Flash + Smite 100% of games · 55% wins Other spells →
Skill order
ThunderclapW Seismic ShardQ Ground SlamE
Max Thunderclap first 64% of games · 64% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 33% wins over 6 games 33% Games that ended at 20–25′: 75% wins over 8 games 75% Games that ended at 25–30′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Berserker's Greaves Malignance Zhonya's Hourglass
Ends before 25′57% wins64% of games · 14
Lasts 25′ or more40% wins23% of games · 5
Enemy junglers

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Malphite games

First tower: 83% against 20%

Win rate when the team took it firstwhen it didn't Gap
First tower 20% 83% +63
First Baron 38% 100% +63
First dragon 38% 64% +27
First blood 40% 67% +27
Rift Herald 50% 63% +13
First Voidgrubs 50% 60% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer control wards a game1.82 against 3.21 · −43%
Fewer multikills a game0.45 against 0.78 · −42%
More solo kills a game1.3 against 1.0 · +25%
Fewer deaths a game3.8 against 5.0 · −24%
Less time spent dead4.0s against 5.3s a minute · −24%

About average: gold.