Wincon
Mid · 33 games · KR

Malphite

Mid · 6% of games Top · 87%Jungle · 4%

On average behind the lane opponent at 15 minutes (−738 gold).

Win rate
48.5%
±17.1 · role avg 50.0%
Tier
C
#43 of 75
Pick rate
0.3%
ban 4.8%
Games
33
ranked solo/duo

Malphite mid wins 48.5% of 33 ranked games in KR, rank 43 of 75 mid champions (tier C). Most players finish Malignance first, at about 12:12.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 9:36 · 55% of games
Item 1 · late game Malignance 12:12 · 9 of 32 games
Item 2 · late game Thornmail 18:24 · 8 of 24 games
Runes
Arcane Comet · Sorcery + Resolve 21% of games · 14% wins All runes →
Start
Doran's Ring + Health Potion 67% of games · 50% wins Other starts →
Spells
Flash + Teleport 79% of games · 50% wins Other spells →
Skill order
Seismic ShardQ Ground SlamE ThunderclapW
Max Seismic Shard first 45% of games · 27% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 25–30′: 56% wins over 16 games 56% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Malignance Thornmail
Ends before 25′40% wins15% of games · 5
Lasts 25′ or more56% wins48% of games · 16
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Malphite games

First dragon: 77% against 30%

Win rate when the team took it firstwhen it didn't Gap
First dragon 30% 77% +47
First Baron 30% 77% +47
First tower 25% 71% +46
First Voidgrubs 38% 67% +29
Rift Herald 39% 60% +21
First blood 41% 56% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

Fewer multikills, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.27 against 0.67 · −60%
More assists a game8.2 against 6.1 · +35%
Less damage to towers4488 against 6356 · −29%
Fewer solo kills a game1.3 against 1.6 · −20%
Less share of team damage19% against 24% · −18%

About average: vision, deaths.