Wincon
Mid · 25 games · EUW

WukongMid build & runes · EUW

Mid · 1% of games Jungle · 92%Top · 7%

On average ahead of the lane opponent at 15 minutes (+1 gold).

Win rate
56.0%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 5.5%
Games
25
ranked solo/duo

Wukong mid wins 56.0% of 25 ranked games in EUW. Most players finish Trinity Force first, at about 12:12.

The build at a glance

What most Wukong players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Trinity Force 12:12 · 7 of 25 games
Boots Plated Steelcaps 15:06 · 32% of games
Item 2 · late game Profane Hydra 19:06 · 6 of 23 games
Item 3 · late game Black Cleaver 25:30 · 4 of 14 games
Runes
Electrocute · Domination + Precision 12% of games · 33% wins All runes →
Start
Doran's Blade + Health Potion 68% of games · 53% wins Other starts →
Spells
Flash + Ignite 92% of games · 61% wins Other spells →
Skill order
Crushing BlowQ Nimbus StrikeE Warrior TricksterW
Max Crushing Blow first 84% of games · 57% wins Skill orders →
When Wukong wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 25–30′: 57% wins over 7 games 57% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Profane Hydra Black Cleaver
Ends before 25′63% wins32% of games · 8
Lasts 25′ or more50% wins48% of games · 12
Lanes

No clear counters yet

Points above or below Wukong's own win rate (56.0%). Every opponent, minute by minute →
What wins Wukong games

First dragon: 90% against 33%

Win rate when the team took it firstwhen it didn't Gap
First dragon 33% 90% +57
First Baron 31% 83% +53
First tower 33% 77% +44
Rift Herald 42% 69% +28
First Voidgrubs 53% 60% +7
First blood 62% 50% −12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Wukong plays

More solo kills, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More solo kills a game3.1 against 2.0 · +55%
Fewer multikills a game0.44 against 0.80 · −45%
Fewer control wards a game0.32 against 0.58 · −45%
More damage to towers9628 against 7158 · +35%
More deaths a game6.8 against 5.9 · +15%

About average: vision, gold.