Wincon
Top · 26 games · EUW

OriannaTop build & runes · EUW

Top · 2% of games Mid · 96%Support · 1%

On average behind the lane opponent at 15 minutes (−164 gold).

Win rate
30.8%
±17.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.3%
Games
26
ranked solo/duo

Orianna top wins 30.8% of 26 ranked games in EUW. Most players finish Archangel's Staff first, at about 12:54.

The build at a glance

What most Orianna players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Archangel's Staff 12:54 · 8 of 26 games
Boots Ionian Boots of Lucidity 9:30 · 46% of games
Item 2 · late game Shadowflame 20:30 · 6 of 23 games
Runes
Summon Aery · Sorcery + Precision 8% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 92% of games · 29% wins Other starts →
Spells
Flash + Teleport 54% of games · 29% wins Other spells →
Skill order
Command: AttackQ Command: DissonanceW Command: ProtectE
Max Command: Attack first 92% of games · 33% wins Skill orders →
When Orianna wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 29% wins over 17 games 29% 0′5′10′15′20′25′30′35′40′45′
Archangel's Staff Ionian Boots of Lucidity Shadowflame
Lasts 25′ or more29% wins65% of games · 17
Lanes

No clear counters yet

Points above or below Orianna's own win rate (30.8%). Every opponent, minute by minute →
What wins Orianna games

First Baron: 100% against 14%

Win rate when the team took it firstwhen it didn't Gap
First Baron 14% 100% +86
First dragon 11% 75% +64
First blood 21% 42% +20
First tower 23% 38% +15
Rift Herald 32% 29% −3
First Voidgrubs 36% 25% −11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Orianna plays

Fewer multikills, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.12 against 0.43 · −72%
More control wards a game0.65 against 0.38 · +71%
Less damage to towers6142 against 8883 · −31%
Fewer solo kills a game2.0 against 2.3 · −14%
More assists a game6.0 against 5.4 · +11%

About average: minions, vision, share of team damage.