Wincon
Jungle · 20 games · EUW

OrnnJungle build & runes · EUW

Jungle · 1% of games Top · 95%Mid · 3%

On average behind the lane opponent at 15 minutes (−829 gold).

Win rate
35.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.4%
Games
20
ranked solo/duo

Ornn jungle wins 35.0% of 20 ranked games in EUW. Most players finish Sunfire Aegis first, at about 8:42.

The build at a glance

What most Ornn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Sunfire Aegis 8:42 · 6 of 20 games
Item 2 · late game Zeke's Convergence 18:12 · 4 of 18 games
Boots Plated Steelcaps 13:24 · 75% of games
Item 3 · late game Randuin's Omen 23:42 · 3 of 16 games
Runes
Grasp of the Undying · Resolve + Inspiration 20% of games · 75% wins All runes →
Start
Gustwalker Hatchling + Health Potion 35% of games · 57% wins Other starts →
Spells
Flash + Smite 80% of games · 25% wins Other spells →
Skill order
Bellows BreathW Searing ChargeE Volcanic RuptureQ
Max Bellows Breath first 65% of games · 38% wins Skill orders →
When Ornn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 0% wins over 6 games 0% 0′5′10′15′20′25′30′35′40′45′
Sunfire Aegis Zeke's Convergence Plated Steelcaps Randuin's Omen
Lasts 25′ or more0% wins30% of games · 6
Enemy junglers

No clear counters yet

Points above or below Ornn's own win rate (35.0%). Every opponent, minute by minute →
What wins Ornn games

First tower: 63% against 17%

Win rate when the team took it firstwhen it didn't Gap
First tower 17% 63% +46
First blood 22% 45% +23
First dragon 29% 50% +21
Rift Herald 36% 33% −2
First Voidgrubs 40% 30% −10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ornn plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer solo kills a game0.3 against 1.2 · −80%
Fewer multikills a game0.30 against 0.83 · −64%
Less damage to towers1011 against 2445 · −59%
Fewer control wards a game0.70 against 1.26 · −44%
Less damage a minute528 against 732 · −28%

About average: time spent dead, deaths, kill participation.