Wincon
Support · 134 games · EUW

Pantheon

Support · 40% of games Top · 38%Jungle · 12%Mid · 9%

Strongest when games end at 20–25 minutes (41%). On average ahead of the lane opponent at 15 minutes (+446 gold).

Win rate
47.0%
±8.5 · role avg 50.0%
Tier
D
#40 of 48
Pick rate
2.1%
ban 0.9%
Games
134
ranked solo/duo

Pantheon support wins 47.0% of 134 ranked games in EUW, rank 40 of 48 support champions (tier D). Most players finish Umbral Glaive first, at about 12:54.

The build at a glance

What most Pantheon players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 12:44 · 30% · 38 games
Boots Plated Steelcaps 15:42 · 42% of games
Item 2 Eclipse 21:30 · 33% · 10 games
Item 3 · late game Voltaic Cyclosword 29:06 · 5 of 35 games
Runes
Press the Attack · Precision + Domination 10% of games · 29% wins All runes →
Start
Health Potion 99% of games · 48% wins Other starts →
Spells
Flash + Ignite 87% of games · 47% wins Other spells →
Skill order
Comet SpearQ Shield VaultW Aegis AssaultE
Max Comet Spear first 95% of games · 46% wins Skill orders →
When Pantheon wins

Best when games end at 20–25′

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 75% wins over 12 games 75% Games that ended at 20–25′: 41% wins over 32 games 41% Games that ended at 25–30′: 33% wins over 49 games 33% Games that ended at 30–35′: 59% wins over 29 games 59% Games that ended at 35–40′: 56% wins over 9 games 56% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Plated Steelcaps Eclipse Voltaic Cyclosword
Ends before 25′50% wins33% of games · 44
Lasts 25′ or more44% wins65% of games · 87
Lanes

Good into Nautilus

Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Pantheon games

First Baron: 89% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 89% +64
First tower 27% 62% +35
First dragon 35% 60% +25
Rift Herald 39% 62% +23
First Voidgrubs 39% 52% +13
First blood 43% 51% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Pantheon plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.30 against 0.09 · +233%
More solo kills a game0.7 against 0.2 · +204%
More damage a minute647 against 368 · +76%
More share of team damage17% against 10% · +66%
Fewer control wards a game2.78 against 5.22 · −47%

About average: damage to towers.