Pantheon
On average behind the lane opponent at 15 minutes (−55 gold).
- Win rate
- 41.9%
- ±17.4 · role avg 50.0%
- Tier
- D
- #59 of 72
- Pick rate
- 0.5%
- ban 0.9%
- Games
- 31
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Pantheon mid wins 41.9% of 31 ranked games in EUW, rank 59 of 72 mid champions (tier D). Most players finish Voltaic Cyclosword first, at about 10:24.
What most Pantheon players run
Voltaic Cyclosword 10:24 · 9 of 31 games
Plated Steelcaps 14:12 · 39% of games
Black Cleaver 20:00 · 10 of 28 games
Sundered Sky 24:42 · 5 of 20 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First dragon: 75% against 21%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more time spent dead
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: share of team damage, assists, damage, kill participation, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Pantheon's games
Dies about as often as most mid laners, and more of it is ganks
Before 14 minutes Pantheon dies 2.4 times a game (average 2.3). 59% of those deaths involve the enemy jungler, against 48% for the average mid laner. 25% are fair 1-v-1s.
Ganked in their half of mid, collapsed on in your half of mid

Ganks: 30% in their half of mid. Collapses: 42% in your half of mid. 1-v-1s: 61% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Pantheon
Ganks come at 3:00–10:00, then every minute
Ward the river before 3:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Pantheon; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of mid
Where fights happen
Where fights happen

Before 14 minutes: 1.5 kills per death in their half of mid against 0.4 in your half of mid. Overall 1.3 kills per death.
From 14 to 25 minutes: 105 kills and 100 deaths.
After 25 minutes: 40 kills and 46 deaths.