Pantheon
Strongest when games end at 30–35 minutes (56%). On average ahead of the lane opponent at 15 minutes (+100 gold).
- Win rate
- 53.2%
- ±6.0 · role avg 50.0%
- Tier
- A
- #17 of 81
- Pick rate
- 1.4%
- ban 2.5%
- Games
- 267
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Pantheon mid wins 53.2% of 267 ranked games, rank 17 of 81 mid champions (tier A). Most players finish Youmuu's Ghostblade first, at about 10:12.
What most Pantheon players run
Youmuu's Ghostblade 10:13 · 42% · 109 games
Boots of Swiftness 12:36 · 29% of games
Voltaic Cyclosword 17:22 · 45% · 37 games
Edge of Night 23:18 · 67% · 10 games
Serpent's Fang 26:48 · 8 of 52 games
Death's Dance 33:54 · 3 of 11 games Best when games end at 30–35′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Yone, Ekko, Syndra
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First tower: 74% against 28%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Less damage to towers, fewer minions
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: kill participation, share of team damage, vision, damage, assists, control wards, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Yone, Ekko, Syndra
Good into Galio, Sylas
Ahead at 15 against 5 of 9, wins 4 of them
Fewer than 10 games (22)
Pantheon does better than expected here
Against Sylas, Pantheon is ahead on gold at 15 minutes in 56% of games and wins 90% of those. When behind, Pantheon wins 25%.
Pantheon does worse than expected here
Against Yone, Pantheon is behind on gold at 15 minutes in 63% of games, and still wins 20% of those. When ahead, Pantheon wins 50%.
Pantheon does worse than expected here
Against Locke, Pantheon is behind on gold at 15 minutes in 75% of games, and still wins 42% of those. When ahead, Pantheon wins 75%.
About what you would expect
Against Viktor, Pantheon is ahead on gold at 15 minutes in 77% of games and wins 60% of those. When behind, Pantheon wins 33%.
Pantheon does worse than expected here
Against Ekko, Pantheon is behind on gold at 15 minutes in 77% of games, and still wins 30% of those. When ahead, Pantheon wins 33%.
Pantheon does worse than expected here
Against Syndra, Pantheon is ahead on gold at 15 minutes in 46% of games and wins 33% of those. When behind, Pantheon wins 43%.
Pantheon does better than expected here
Against Galio, Pantheon is ahead on gold at 15 minutes in 85% of games and wins 64% of those. When behind, Pantheon wins 50%.
Pantheon does worse than expected here
Against Yasuo, Pantheon is behind on gold at 15 minutes in 62% of games, and still wins 25% of those. When ahead, Pantheon wins 80%.
About what you would expect
Against Katarina, Pantheon is ahead on gold at 15 minutes in 50% of games and wins 60% of those. When behind, Pantheon wins 40%.
Enemies that cost Pantheon games: Talon, Jhin, Thresh
Teammates that change Pantheon's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Pantheon dies 2.5 times a game (average 2.2). 56% of those deaths involve the enemy jungler, against 50% for the average mid laner. 27% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 30% in your half of mid. Collapses: 25% in your half of mid. 1-v-1s: 55% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Pantheon
Ganks come at 3:00–7:00, then every minute
Ward the river before 3:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Pantheon; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of mid
Wins fights in their half of mid, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid

Before 14 minutes: 3.1 kills per death in their half of bot lane against 0.3 in your half of mid. Overall 1.4 kills per death.
From 14 to 25 minutes: 2.0 kills per death in their half of mid against 0.8 in your half of bot lane. Overall 1.3 kills per death.
After 25 minutes: 1.5 kills per death in their half of mid against 0.7 in your half of mid. Overall 1.1 kills per death.