Wincon
Support · 234 games · NA

Pantheon

Strongest when games end at 25–30 minutes (53%). On average ahead of the lane opponent at 15 minutes (+480 gold).

Win rate
45.7%
±6.4 · role avg 50.0%
Tier
D
#53 of 56
Pick rate
2.3%
ban 1.6%
Games
234
ranked solo/duo

Pantheon support wins 45.7% of 234 ranked games in NA, rank 53 of 56 support champions (tier D). Most players finish Umbral Glaive first, at about 12:18.

The build at a glance

What most Pantheon players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 12:44 · 28% · 64 games
Boots Boots of Swiftness 10:06 · 32% of games
Item 2 Sundered Sky 21:30 · 22% · 11 games
Item 3 · late game Black Cleaver 27:00 · 13 of 79 games
Item 4 · late game Serpent's Fang 31:48 · 4 of 13 games
Runes
Press the Attack · Precision + Domination 17% of games · 56% wins All runes →
Start
Health Potion 96% of games · 45% wins Other starts →
Spells
Flash + Ignite 91% of games · 46% wins Other spells →
Skill order
Comet SpearQ Shield VaultW Aegis AssaultE
Max Comet Spear first 80% of games · 45% wins Skill orders →
When Pantheon wins

Loses short games, wins from 25 minutes

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 72% wins over 18 games 72% Games that ended at 20–25′: 37% wins over 46 games 37% Games that ended at 25–30′: 53% wins over 78 games 53% Games that ended at 30–35′: 44% wins over 62 games 44% Games that ended at 35–40′: 29% wins over 24 games 29% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Boots of Swiftness Sundered Sky Black Cleaver Serpent's Fang
Ends before 25′47% wins27% of games · 64
Lasts 25′ or more46% wins70% of games · 164
Lanes

Watch out for Bard, Alistar, Nami

Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Pantheon games

First Baron: 73% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 73% +52
First tower 26% 67% +41
First dragon 34% 56% +22
Rift Herald 38% 55% +17
First blood 41% 51% +10
First Voidgrubs 46% 46% −0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Pantheon plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.40 against 0.10 · +300%
More solo kills a game0.8 against 0.2 · +267%
More damage a minute633 against 367 · +72%
More share of team damage17% against 11% · +59%
More deaths a game8.4 against 5.9 · +43%

About average: vision.