Pantheon
Strongest when games end at 25–30 minutes (53%). On average ahead of the lane opponent at 15 minutes (+480 gold).
- Win rate
- 45.7%
- ±6.4 · role avg 50.0%
- Tier
- D
- #53 of 56
- Pick rate
- 2.3%
- ban 1.6%
- Games
- 234
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Pantheon support wins 45.7% of 234 ranked games in NA, rank 53 of 56 support champions (tier D). Most players finish Umbral Glaive first, at about 12:18.
What most Pantheon players run
Umbral Glaive 12:44 · 28% · 64 games
Boots of Swiftness 10:06 · 32% of games
Sundered Sky 21:30 · 22% · 11 games
Black Cleaver 27:00 · 13 of 79 games
Serpent's Fang 31:48 · 4 of 13 games Loses short games, wins from 25 minutes
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Bard, Alistar, Nami
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 73% against 22%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more solo kills
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
About average: vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Bard, Alistar, Nami
Good into Braum, Karma, Senna
Ahead at 15 against 8 of 9, wins 3 of them
Fewer than 10 games (21)
Pantheon does worse than expected here
Against Nautilus, Pantheon is ahead on gold at 15 minutes in 75% of games and wins 50% of those. When behind, Pantheon wins 25%.
Pantheon does worse than expected here
Against Nami, Pantheon is ahead on gold at 15 minutes in 71% of games and wins 50% of those. When behind, Pantheon wins 0%.
Pantheon does better than expected here
Against Senna, Pantheon is behind on gold at 15 minutes in 77% of games, and still wins 60% of those. When ahead, Pantheon wins 33%.
Pantheon does worse than expected here
Against Thresh, Pantheon is ahead on gold at 15 minutes in 83% of games and wins 50% of those. When behind, Pantheon wins 0%.
Pantheon does worse than expected here
Against Bard, Pantheon is ahead on gold at 15 minutes in 55% of games and wins 50% of those. When behind, Pantheon wins 0%.
Pantheon does worse than expected here
Against Alistar, Pantheon is ahead on gold at 15 minutes in 73% of games and wins 25% of those. When behind, Pantheon wins 33%.
Pantheon does better than expected here
Against Braum, Pantheon is ahead on gold at 15 minutes in 80% of games and wins 75% of those. When behind, Pantheon wins 0%.
Pantheon does better than expected here
Against Karma, Pantheon is ahead on gold at 15 minutes in 60% of games and wins 83% of those. When behind, Pantheon wins 25%.
About what you would expect
Against Lulu, Pantheon is ahead on gold at 15 minutes in 60% of games and wins 67% of those. When behind, Pantheon wins 25%.
Enemies that cost Pantheon games: Jinx
Teammates that change Pantheon's games
Dies more than most supports, and more of it is ganks
Before 14 minutes Pantheon dies 3.5 times a game (average 2.5). 48% of those deaths involve the enemy jungler, against 45% for the average support. 11% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 27% in your half of bot lane. Collapses: 48% in your half of bot lane. 1-v-1s: 34% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Pantheon
Ganks come at 3:00 and 6:00, then every minute
Ward the river before 3:00 and 6:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Pantheon; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of bot lane
Wins fights in their half of mid, loses them in your half of mid
Wins fights in their half of mid, loses them in your jungle

Before 14 minutes: 1.5 kills per death in their half of top lane against 0.4 in your half of bot lane. Overall 0.8 kills per death.
From 14 to 25 minutes: 1.3 kills per death in their half of mid against 0.4 in your half of mid. Overall 0.7 kills per death.
After 25 minutes: 1.0 kills per death in their half of mid against 0.4 in your jungle. Overall 0.6 kills per death.