Wincon
Support · 20 games · EUW

QiyanaSupport build & runes · EUW

Support · 1% of games Jungle · 74%Mid · 22%Top · 3%

On average ahead of the lane opponent at 15 minutes (+970 gold).

Win rate
55.0%
±21.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 59.3%
Games
20
ranked solo/duo

Qiyana support wins 55.0% of 20 ranked games in EUW. Most players finish Umbral Glaive first, at about 10:48.

The build at a glance

What most Qiyana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 10:56 · 100% · 16 games
Boots Ionian Boots of Lucidity 13:06 · 80% of games
Item 2 · late game Voltaic Cyclosword 20:12 · 8 of 17 games
Item 3 · late game Serylda's Grudge 26:12 · 5 of 14 games
Runes
Electrocute · Domination + Precision 20% of games · 25% wins All runes →
Start
Health Potion 85% of games · 47% wins Other starts →
Spells
Flash + Ignite 95% of games · 53% wins Other spells →
Skill order
Elemental Wrath / Edge of IxtalQ TerrashapeW AudacityE
Max Elemental Wrath / Edge of Ixtal first 100% of games · 55% wins Skill orders →
When Qiyana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 71% wins over 7 games 71% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Ionian Boots of Lucidity Voltaic Cyclosword Serylda's Grudge
Lasts 25′ or more69% wins65% of games · 13
Lanes

No clear counters yet

Points above or below Qiyana's own win rate (55.0%). Every opponent, minute by minute →
What wins Qiyana games

First Baron: 83% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 83% +71
First Voidgrubs 42% 75% +33
Rift Herald 50% 67% +17
First dragon 50% 57% +7
First blood 53% 60% +7
First tower 57% 54% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Qiyana plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game1.9 against 0.2 · +704%
More multikills a game0.50 against 0.09 · +456%
More damage a minute757 against 369 · +105%
More share of team damage19% against 10% · +89%
More time spent dead8.8s against 5.1s a minute · +72%

About average: vision.