Wincon
Support · 29 games · EUW

RammusSupport build & runes · EUW

Support · 9% of games Jungle · 87%

On average behind the lane opponent at 15 minutes (−44 gold), and still wins 62%.

Win rate
62.1%
±17.7 · role avg 50.0%
Tier
B
#15 of 55
Pick rate
0.1%
ban 0.6%
Games
29
ranked solo/duo

Rammus support wins 62.1% of 29 ranked games in EUW, rank 15 of 55 support champions (tier B). Most players finish Thornmail first, at about 11:48.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 12:08 · 74% · 20 games
Boots Plated Steelcaps 14:30 · 45% of games
Item 2 · late game Protoplasm Harness 21:54 · 15 of 24 games
Item 3 · late game Jak'Sho, The Protean 29:24 · 6 of 9 games
Runes
Aftershock · Resolve + Sorcery 48% of games · 64% wins All runes →
Start
Health Potion 93% of games · 59% wins Other starts →
Spells
Exhaust + Ghost 38% of games · 64% wins Other spells →
Skill order
PowerballQ Frenzying TauntE Defensive Ball CurlW
Max Powerball first 45% of games · 77% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 55% wins over 11 games 55% Games that ended at 30–35′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Thornmail Plated Steelcaps Protoplasm Harness Jak'Sho, The Protean
Ends before 25′60% wins17% of games · 5
Lasts 25′ or more58% wins66% of games · 19
Lanes

No clear counters yet

Points above or below Rammus's own win rate (62.1%). Every opponent, minute by minute →
What wins Rammus games

First Baron: 85% against 44%

Win rate when the team took it firstwhen it didn't Gap
First Baron 44% 85% +41
First tower 40% 74% +34
Rift Herald 53% 75% +22
First dragon 54% 69% +15
First blood 64% 61% −3
First Voidgrubs 71% 50% −21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

More solo kills, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.4 against 0.2 · +78%
Fewer multikills a game0.03 against 0.09 · −67%
More damage to towers2195 against 1364 · +61%
More minions a minute1.7 against 1.1 · +55%
More control wards a game6.17 against 4.87 · +27%

About average: assists.