Wincon
Support · 36 games · EUW

SejuaniSupport build & runes · EUW

Support · 6% of games Jungle · 75%Top · 17%

On average ahead of the lane opponent at 15 minutes (+33 gold).

Win rate
58.3%
±16.1 · role avg 50.0%
Tier
B
#16 of 55
Pick rate
0.1%
ban 0.1%
Games
36
ranked solo/duo

Sejuani support wins 58.3% of 36 ranked games in EUW, rank 16 of 55 support champions (tier B). Most players finish Heartsteel first, at about 13:06.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 13:45 · 70% · 23 games
Boots Plated Steelcaps 16:54 · 64% of games
Item 2 · late game Zeke's Convergence 21:30 · 8 of 29 games
Item 3 · late game Locket of the Iron Solari 24:48 · 3 of 13 games
Runes
Aftershock · Resolve + Domination 31% of games · 73% wins All runes →
Start
Health Potion 97% of games · 60% wins Other starts →
Spells
Exhaust + Flash 50% of games · 67% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 72% of games · 62% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 44% wins over 9 games 44% Games that ended at 25–30′: 60% wins over 15 games 60% Games that ended at 30–35′: 78% wins over 9 games 78% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Zeke's Convergence Locket of the Iron Solari
Ends before 25′44% wins25% of games · 9
Lasts 25′ or more67% wins67% of games · 24
Lanes

No clear counters yet

Points above or below Sejuani's own win rate (58.3%). Every opponent, minute by minute →
What wins Sejuani games

First Baron: 77% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 77% +49
First tower 41% 74% +33
First dragon 38% 70% +31
Rift Herald 53% 65% +12
First blood 53% 63% +10
First Voidgrubs 56% 61% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

More damage to towers, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers2077 against 1364 · +52%
More damage a minute553 against 369 · +50%
Fewer control wards a game2.64 against 4.87 · −46%
More solo kills a game0.3 against 0.2 · +43%
Fewer multikills a game0.06 against 0.09 · −33%

About average: kill participation.