Wincon
Support · 61 games

SejuaniSupport build & runes

Support · 4% of games Jungle · 72%Top · 20%Mid · 4%

On average behind the lane opponent at 15 minutes (−54 gold).

Win rate
49.2%
±12.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.0%
Games
61
ranked solo/duo

Sejuani support wins 49.2% of 61 ranked games. Most players finish Heartsteel first, at about 13:06.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 13:42 · 43% · 25 games
Boots Plated Steelcaps 15:30 · 52% of games
Item 2 · late game Knight's Vow 22:00 · 13 of 49 games
Item 3 · late game Locket of the Iron Solari 25:30 · 5 of 17 games
Runes
Aftershock · Resolve + Domination 18% of games · 73% wins All runes →
Start
Health Potion 97% of games · 51% wins Other starts →
Spells
Flash + Ignite 43% of games · 50% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 67% of games · 51% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 60% wins over 15 games 60% Games that ended at 25–30′: 41% wins over 27 games 41% Games that ended at 30–35′: 73% wins over 11 games 73% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Knight's Vow Locket of the Iron Solari
Ends before 25′55% wins33% of games · 20
Lasts 25′ or more50% wins62% of games · 38
Lanes

No clear counters yet

Points above or below Sejuani's own win rate (49.2%). Every opponent, minute by minute →
What wins Sejuani games

First Baron: 77% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 77% +57
First dragon 26% 73% +48
First tower 30% 68% +38
Rift Herald 37% 61% +25
First blood 40% 56% +16
First Voidgrubs 41% 56% +15

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers1771 against 1294 · +37%
Fewer control wards a game3.57 against 5.45 · −34%
More damage a minute489 against 366 · +34%
More deaths a game7.6 against 6.0 · +28%
More minions a minute1.4 against 1.1 · +22%

About average: gold, kill participation.