Wincon
Mid · 52 games

SejuaniMid build & runes

On average behind the lane opponent at 15 minutes (−404 gold), and still wins 52%.

Win rate
51.9%
±13.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.0%
Games
52
ranked solo/duo

Sejuani mid wins 51.9% of 52 ranked games. Most players finish Dusk and Dawn first, at about 11:42.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Dusk and Dawn 12:01 · 67% · 33 games
Boots Mercury's Treads 13:54 · 37% of games
Item 2 Zeke's Convergence 19:12 · 53% · 10 games
Item 3 · late game Unending Despair 25:42 · 5 of 26 games
Runes
Stormraider's Surge · Sorcery + Inspiration 25% of games · 54% wins All runes →
Start
Doran's Shield + Health Potion 62% of games · 50% wins Other starts →
Spells
Teleport + Ignite 50% of games · 58% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 98% of games · 53% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 33% wins over 9 games 33% Games that ended at 20–25′: 57% wins over 14 games 57% Games that ended at 25–30′: 50% wins over 18 games 50% Games that ended at 30–35′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Dusk and Dawn Mercury's Treads Zeke's Convergence Unending Despair
Ends before 25′48% wins44% of games · 23
Lasts 25′ or more54% wins50% of games · 26
Lanes

No clear counters yet

Points above or below Sejuani's own win rate (51.9%). Every opponent, minute by minute →
What wins Sejuani games

First Baron: 95% against 27%

Win rate when the team took it firstwhen it didn't Gap
First Baron 27% 95% +67
First tower 26% 80% +54
Rift Herald 32% 81% +49
First dragon 31% 73% +42
First Voidgrubs 45% 63% +18
First blood 48% 56% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.15 against 0.74 · −80%
Fewer solo kills a game1.2 against 1.9 · −35%
Fewer control wards a game0.67 against 0.98 · −32%
More assists a game7.8 against 6.2 · +26%
Less damage a minute677 against 843 · −20%

About average: minions, damage to towers.