Wincon
Mid · 47 games · EUW

SeraphineMid build & runes · EUW

Mid · 3% of games Bot · 24%Support · 73%

On average behind the lane opponent at 15 minutes (−278 gold).

Win rate
46.8%
±14.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.3%
Games
47
ranked solo/duo

Seraphine mid wins 46.8% of 47 ranked games in EUW. Most players finish Blackfire Torch first, at about 11:42.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Archangel's Staff 11:16 · 41% · 19 games
Boots Ionian Boots of Lucidity 12:42 · 66% of games
Item 2 · late game Imperial Mandate 18:30 · 14 of 42 games
Item 3 · late game Rylai's Crystal Scepter 23:48 · 4 of 27 games
Item 4 · late game Cryptbloom 32:06 · 3 of 12 games
Runes
Arcane Comet · Sorcery + Precision 15% of games · 43% wins All runes →
Start
Doran's Ring + Health Potion 94% of games · 43% wins Other starts →
Spells
Flash + Teleport 83% of games · 46% wins Other spells →
Skill order
High NoteQ Beat DropE Surround SoundW
Max High Note first 64% of games · 53% wins Skill orders →
When Seraphine wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 38% wins over 13 games 38% Games that ended at 25–30′: 64% wins over 14 games 64% Games that ended at 30–35′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Archangel's Staff Ionian Boots of Lucidity Imperial Mandate Rylai's Crystal Scepter Cryptbloom
Ends before 25′39% wins38% of games · 18
Lasts 25′ or more54% wins55% of games · 26
Lanes

No clear counters yet

Points above or below Seraphine's own win rate (46.8%). Every opponent, minute by minute →
What wins Seraphine games

First Baron: 90% against 15%

Win rate when the team took it firstwhen it didn't Gap
First Baron 15% 90% +75
Rift Herald 17% 78% +62
First tower 27% 82% +56
First blood 29% 74% +45
First dragon 33% 58% +24
First Voidgrubs 37% 60% +23

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

More assists, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game9.5 against 6.2 · +53%
Fewer multikills a game0.38 against 0.80 · −53%
Fewer solo kills a game1.0 against 2.0 · −51%
Less damage to towers4678 against 7165 · −35%
Less damage a minute726 against 873 · −17%