SeraphineTop build & runes · EUW
On average behind the lane opponent at 15 minutes (−707 gold), and still wins 59%.
- Win rate
- 59.1%
- ±20.5 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 2.3%
- Games
- 22
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Seraphine top wins 59.1% of 22 ranked games in EUW. Most players finish Archangel's Staff first, at about 12:30.
What most Seraphine players run
Archangel's Staff 12:33 · 79% · 11 games
Ionian Boots of Lucidity 11:06 · 82% of games
Rylai's Crystal Scepter 19:24 · 10 of 16 games
Imperial Mandate 28:36 · 5 of 12 games 1 one-trick plays Seraphine this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Seraphine's own win rate (59.1%). Every opponent, minute by minute →First Baron: 78% against 46%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, more control wards
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
No game finished six items yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Seraphine's games
Dies about as often as most top laners
Before 14 minutes Seraphine dies 2.5 times a game (average 2.5). 36% of those deaths involve the enemy jungler, against 37% for the average top laner. 59% are fair 1-v-1s.
Ganks and collapses both hit your half of top lane

Ganks: 60% in your half of top lane. Collapses: 33% in your half of top lane. 1-v-1s: 67% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Seraphine
Ganks come at 6:00–10:00
Ward the river before 6:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Seraphine; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 25 kills and 56 deaths.
From 14 to 25 minutes: 38 kills and 41 deaths.
Not enough games yet
After 25 minutes: 14 kills and 28 deaths.
Not enough games yet
One-tricks build like everyone else
The most common choice in each group, beside every Master+ Seraphine top game. Highlighted: where the group differs from everyone.
| One-tricks2 games | All Master+22 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstHigh Note · 100% | Max Q firstHigh Note · 64% |
| Win rate | 100.0%±0.0 · 2 games | 59.1%±20.5 · 22 games |
Every pro and one-trick game
vs
EUWseraplayer123Master · 496 LP
One-trick82% on Seraphine










13 / 3 / 76.67 KDA
Win · 22:189 Oct
vs
EUWseraplayer123Master · 496 LP
One-trick82% on Seraphine









6 / 3 / 188.00 KDA
Win · 31:428 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| seraplayer123One-trick · 82%EUW | 2–0 100% win | Master · 496 LP | 9 Oct |