Wincon
Top · 22 games · EUW

SeraphineTop build & runes · EUW

On average behind the lane opponent at 15 minutes (−707 gold), and still wins 59%.

Win rate
59.1%
±20.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.3%
Games
22
ranked solo/duo

Seraphine top wins 59.1% of 22 ranked games in EUW. Most players finish Archangel's Staff first, at about 12:30.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Archangel's Staff 12:33 · 79% · 11 games
Boots Ionian Boots of Lucidity 11:06 · 82% of games
Item 2 · late game Rylai's Crystal Scepter 19:24 · 10 of 16 games
Item 3 · late game Imperial Mandate 28:36 · 5 of 12 games
Runes
Arcane Comet · Sorcery + Precision 14% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 91% of games · 55% wins Other starts →
Spells
Exhaust + Flash 50% of games · 64% wins Other spells →
Skill order
High NoteQ Beat DropE Surround SoundW
Max High Note first 64% of games · 64% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Seraphine this patch

Every game, with builds →
  • seraplayer123One-trick · 82%EUW · Master · 496 LP Arcane Comet Archangel's StaffRylai's Crystal Scepter Win vs Nasus · 9 Oct
  • seraplayer123One-trick · 82%EUW · Master · 496 LP Conqueror Archangel's StaffRylai's Crystal ScepterImperial Mandate Win vs Malzahar · 8 Oct
When Seraphine wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Archangel's Staff Ionian Boots of Lucidity Rylai's Crystal Scepter Imperial Mandate
Lasts 25′ or more67% wins27% of games · 6
Lanes

No clear counters yet

Points above or below Seraphine's own win rate (59.1%). Every opponent, minute by minute →
What wins Seraphine games

First Baron: 78% against 46%

Win rate when the team took it firstwhen it didn't Gap
First Baron 46% 78% +32
First blood 58% 60% +2
Rift Herald 60% 57% −3
First dragon 62% 56% −6
First tower 64% 55% −9
First Voidgrubs 67% 43% −24

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

More assists, more control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More assists a game11.3 against 5.3 · +111%
More control wards a game0.77 against 0.37 · +108%
Less damage to towers3674 against 8982 · −59%
Fewer solo kills a game1.1 against 2.3 · −51%
More kill participation47% against 35% · +31%