Wincon
Support · 60 games · EUW

Sylas

On average ahead of the lane opponent at 15 minutes (+48 gold).

Win rate
40.0%
±12.4 · role avg 50.0%
Tier
D
#44 of 48
Pick rate
0.9%
ban 20.0%
Games
60
ranked solo/duo

Sylas support wins 40.0% of 60 ranked games in EUW, rank 44 of 48 support champions (tier D). Most players finish Hextech Rocketbelt first, at about 12:54.

The build at a glance

What most Sylas players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hextech Rocketbelt 13:08 · 88% · 50 games
Boots Sorcerer's Shoes 14:48 · 50% of games
Item 2 · late game Shadowflame 22:24 · 11 of 40 games
Item 3 · late game Zhonya's Hourglass 29:42 · 5 of 9 games
Runes
Electrocute · Domination + Sorcery 13% of games · 50% wins All runes →
Start
Health Potion 97% of games · 40% wins Other starts →
Spells
Flash + Ignite 92% of games · 40% wins Other spells →
Skill order
KingslayerW Abscond / AbductE Chain LashQ
Max Kingslayer first 60% of games · 36% wins Skill orders →
When Sylas wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 33% wins over 6 games 33% Games that ended at 20–25′: 50% wins over 14 games 50% Games that ended at 25–30′: 36% wins over 22 games 36% Games that ended at 30–35′: 31% wins over 13 games 31% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Sorcerer's Shoes Shadowflame Zhonya's Hourglass
Ends before 25′45% wins33% of games · 20
Lasts 25′ or more34% wins58% of games · 35
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Sylas games

First Baron: 78% against 16%

Win rate when the team took it firstwhen it didn't Gap
First Baron 16% 78% +62
First tower 19% 64% +46
Rift Herald 24% 65% +41
First dragon 21% 58% +37
First Voidgrubs 32% 46% +14
First blood 39% 41% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sylas plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.6 against 0.2 · +152%
More multikills a game0.18 against 0.09 · +100%
More damage a minute570 against 368 · +55%
More share of team damage15% against 10% · +51%
More deaths a game8.8 against 6.1 · +44%