Wincon
Support · 21 games

FizzSupport build & runes

Support · 0% of games Mid · 80%Jungle · 14%Top · 5%

On average ahead of the lane opponent at 15 minutes (+478 gold).

Win rate
28.6%
±19.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.8%
Games
21
ranked solo/duo

Fizz support wins 28.6% of 21 ranked games. Most players finish Lich Bane first, at about 13:00.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 13:18 · 100% · 14 games
Boots Sorcerer's Shoes 16:42 · 52% of games
Item 2 · late game Zhonya's Hourglass 25:06 · 7 of 15 games
Runes
Electrocute · Domination + Sorcery 29% of games · 33% wins All runes →
Start
Health Potion 90% of games · 32% wins Other starts →
Spells
Flash + Ignite 100% of games · 29% wins Other spells →
Skill order
Playful / TricksterE Seastone TridentW Urchin StrikeQ
Max Playful / Trickster first 95% of games · 30% wins Skill orders →
Pros & one-tricks lately

1 pro and 1 one-trick on Fizz this patch

Every game, with builds →
  • CapsPro · G2 EsportsNA · Master · 138 LP Electrocute Hextech RocketbeltLich BaneCryptbloom Win vs Leona · 11 Oct
  • ThaserzOne-trick · 81%EUW · Master · 606 LP Electrocute Lich BaneZhonya's Hourglass Loss vs Nami · 9 Oct
  • ThaserzOne-trick · 81%EUW · Master · 606 LP Electrocute Lich Bane Win vs Rell · 7 Oct
When Fizz wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 14% wins over 7 games 14% Games that ended at 30–35′: 17% wins over 6 games 17% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Zhonya's Hourglass
Lasts 25′ or more15% wins62% of games · 13
Lanes

No clear counters yet

Points above or below Fizz's own win rate (28.6%). Every opponent, minute by minute →
What wins Fizz games

First dragon: 50% against 20%

Win rate when the team took it firstwhen it didn't Gap
First dragon 20% 50% +30
First tower 25% 40% +15
First Voidgrubs 25% 33% +8
Rift Herald 27% 33% +7
First blood 27% 30% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

More solo kills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.6 against 0.2 · +170%
More damage to towers2761 against 1311 · +111%
More minions a minute2.0 against 1.1 · +82%
Fewer control wards a game2.19 against 5.35 · −59%
More multikills a game0.14 against 0.09 · +56%