FizzSupport build & runes
On average ahead of the lane opponent at 15 minutes (+478 gold).
- Win rate
- 28.6%
- ±19.3 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 2.8%
- Games
- 21
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Fizz support wins 28.6% of 21 ranked games. Most players finish Lich Bane first, at about 13:00.
What most Fizz players run
Lich Bane 13:18 · 100% · 14 games
Sorcerer's Shoes 16:42 · 52% of games
Zhonya's Hourglass 25:06 · 7 of 15 games 1 pro and 1 one-trick on Fizz this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Fizz's own win rate (28.6%). Every opponent, minute by minute →First dragon: 50% against 20%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More solo kills, more damage to towers
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Fizz's games
Dies about as often as most supports, and more of it is ganks
Before 14 minutes Fizz dies 2.4 times a game (average 2.6). 51% of those deaths involve the enemy jungler, against 45% for the average support. 18% are fair 1-v-1s.
Ganked in your half of bot lane, collapsed on in their half of bot lane

Ganks: 42% in your half of bot lane. Collapses: 50% in their half of bot lane. 1-v-1s: 56% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Fizz
Ganks come at 5:00 and 9:00
Ward the river before 5:00 and 9:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Fizz; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 42 kills and 51 deaths.
From 14 to 25 minutes: 30 kills and 61 deaths.
After 25 minutes: 12 kills and 28 deaths.
Not enough games yet
Pros and one-tricks build like everyone else
The most common choice in each group, beside every Master+ Fizz support game. Highlighted: where the group differs from everyone.
| Pros1 game | One-tricks2 games | All Master+21 games | |
|---|---|---|---|
| First item | | | |
| Second item | | | |
| Boots | | | |
| Keystone | | | |
| Skill order | Max E firstPlayful / Trickster · 100% | Max E firstPlayful / Trickster · 100% | Max E firstPlayful / Trickster · 95% |
| Win rate | 100.0%±0.0 · 1 games | 50.0%±69.3 · 2 games | 28.6%±19.3 · 21 games |
Every pro and one-trick game
-
CapsPro · G2 EsportsNA · Master · 138 LP



9 / 8 / 18 Win vs Leona · 39:28 11 Oct -
ThaserzOne-trick · 81%EUW · Master · 606 LP

5 / 3 / 9 Loss vs Nami · 30:24 9 Oct -
ThaserzOne-trick · 81%EUW · Master · 606 LP
6 / 4 / 13 Win vs Rell · 21:42 7 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| ThaserzOne-trick · 81%EUW | 1–1 50% win | | Master · 606 LP | 9 Oct |
| CapsPro · G2 EsportsNA | 1–0 100% win | | Master · 138 LP | 11 Oct |