Wincon
Support · 37 games · KR

AnnieSupport build & runes · KR

Support · 11% of games Mid · 85%

On average ahead of the lane opponent at 15 minutes (+168 gold).

Win rate
51.4%
±16.1 · role avg 50.0%
Tier
B
#26 of 65
Pick rate
0.1%
ban 0.2%
Games
37
ranked solo/duo

Annie support wins 51.4% of 37 ranked games in KR, rank 26 of 65 support champions (tier B). Most players finish Malignance first, at about 14:12.

The build at a glance

What most Annie players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 14:23 · 53% · 16 games
Boots Ionian Boots of Lucidity 8:30 · 43% of games
Item 2 · late game Hextech Rocketbelt 23:48 · 7 of 24 games
Runes
Deathfire Touch · Sorcery + Domination 14% of games · 20% wins All runes →
Start
Health Potion 92% of games · 53% wins Other starts →
Spells
Flash + Ignite 70% of games · 42% wins Other spells →
Skill order
DisintegrateQ IncinerateW Molten ShieldE
Max Disintegrate first 59% of games · 36% wins Skill orders →
When Annie wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 8 games 50% Games that ended at 20–25′: 75% wins over 8 games 75% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 50% wins over 10 games 50% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Hextech Rocketbelt
Ends before 25′63% wins43% of games · 16
Lasts 25′ or more47% wins46% of games · 17
Lanes

No clear counters yet

Points above or below Annie's own win rate (51.4%). Every opponent, minute by minute →
What wins Annie games

First Baron: 79% against 35%

Win rate when the team took it firstwhen it didn't Gap
First Baron 35% 79% +44
Rift Herald 39% 71% +32
First blood 39% 63% +24
First Voidgrubs 40% 59% +19
First tower 44% 58% +13
First dragon 50% 53% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Annie plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.5 against 0.2 · +113%
More multikills a game0.16 against 0.09 · +78%
More damage to towers1759 against 1093 · +61%
More damage a minute562 against 360 · +56%
More share of team damage16% against 11% · +47%

About average: kill participation, vision.