Wincon
Top · 20 games · KR

Jarvan IVTop build & runes · KR

Top · 1% of games Jungle · 90%Support · 8%

On average behind the lane opponent at 15 minutes (−123 gold), and still wins 70%.

Win rate
70.0%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.6%
Games
20
ranked solo/duo

Jarvan IV top wins 70.0% of 20 ranked games in KR. Most players finish Voltaic Cyclosword first, at about 11:24.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Voltaic Cyclosword 12:02 · 67% · 10 games
Item 2 · late game Bastionbreaker 17:30 · 6 of 17 games
Boots Ionian Boots of Lucidity 15:30 · 35% of games
Item 3 · late game Profane Hydra 21:18 · 5 of 10 games
Runes
First Strike · Inspiration + Sorcery 15% of games · 100% wins All runes →
Start
Doran's Ring + Health Potion 55% of games · 82% wins Other starts →
Spells
Flash + Teleport 65% of games · 69% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 100% of games · 70% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 25–30′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Bastionbreaker Ionian Boots of Lucidity Profane Hydra
Ends before 25′40% wins25% of games · 5
Lasts 25′ or more67% wins30% of games · 6
Lanes

No clear counters yet

Points above or below Jarvan IV's own win rate (70.0%). Every opponent, minute by minute →
What wins Jarvan IV games

First tower: 100% against 33%

Win rate when the team took it firstwhen it didn't Gap
First tower 33% 100% +67
First Baron 40% 100% +60
First blood 45% 100% +55
First dragon 50% 90% +40
First Voidgrubs 71% 69% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

More assists, more multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More assists a game8.1 against 5.0 · +63%
More multikills a game0.60 against 0.38 · +58%
Fewer control wards a game0.45 against 0.98 · −54%
More kill participation45% against 35% · +27%
More damage to towers10210 against 8226 · +24%

About average: vision, share of team damage, damage.