JhinMid build & runes · KR
On average behind the lane opponent at 15 minutes (−104 gold), and still wins 52%.
- Win rate
- 51.7%
- ±18.2 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 3.6%
- Games
- 29
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jhin mid wins 51.7% of 29 ranked games in KR. Most players finish Hubris first, at about 11:36.
What most Jhin players run
Hubris 11:21 · 100% · 21 games
Boots of Swiftness 10:30 · 76% of games
The Collector 19:35 · 59% · 10 games
Rapid Firecannon 21:30 · 5 of 15 games 2 one-tricks play Jhin this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Jhin's own win rate (51.7%). Every opponent, minute by minute →First Baron: 88% against 38%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more multikills
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: kill participation, minions, time spent dead, gold, assists, damage, share of team damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Jhin's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Jhin dies 2.6 times a game (average 2.3). 58% of those deaths involve the enemy jungler, against 51% for the average mid laner. 30% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 41% in your half of mid. Collapses: 33% in your half of mid. 1-v-1s: 70% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jhin
Ganks come at 2:00–6:00 and 8:00, then every minute
Ward the river before 2:00 and 8:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jhin; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of mid
Where fights happen
Where fights happen

Before 14 minutes: 1.4 kills per death in their half of mid against 0.3 in your half of mid. Overall 0.9 kills per death.
From 14 to 25 minutes: 72 kills and 56 deaths.
After 25 minutes: 43 kills and 30 deaths.
One-tricks follow up with Rapid Firecannon
The most common choice in each group, beside every Master+ Jhin mid game. Highlighted: where the group differs from everyone.
| One-tricks8 games | All Master+29 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstDancing Grenade · 100% | Max Q firstDancing Grenade · 100% |
| Win rate | 62.5%±33.5 · 8 games | 51.7%±18.2 · 29 games |
Every pro and one-trick game
-
일단즐겨One-trick · 73%KR · Master · 369 LP

5 / 5 / 1 Loss vs Ekko · 21:46 12 Oct -
BTSOne-trick · 87%KR · Grandmaster · 1,632 LP



7 / 3 / 12 Win vs Tristana · 27:56 12 Oct -
일단즐겨One-trick · 73%KR · Master · 369 LP


8 / 4 / 12 Win vs Diana · 27:28 9 Oct -
일단즐겨One-trick · 73%KR · Master · 369 LP

2 / 7 / 3 Loss vs Yone · 23:42 8 Oct -
일단즐겨One-trick · 73%KR · Master · 369 LP

3 / 3 / 12 Win vs Swain · 28:11 8 Oct -
일단즐겨One-trick · 73%KR · Master · 369 LP

10 / 6 / 2 Loss vs Irelia · 19:01 8 Oct -
일단즐겨One-trick · 73%KR · Master · 369 LP


6 / 2 / 11 Win vs Hwei · 22:30 8 Oct -
일단즐겨One-trick · 73%KR · Master · 369 LP





18 / 10 / 7 Win vs Ahri · 41:56 7 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| 일단즐겨One-trick · 73%KR | 4–3 57% win | | Master · 369 LP | 12 Oct |
| BTSOne-trick · 87%KR | 1–0 100% win | | Grandmaster · 1,632 LP | 12 Oct |