Pantheon
Strongest when games end at 20–25 minutes (61%). On average behind the lane opponent at 15 minutes (−112 gold), and still wins 54%.
- Win rate
- 53.6%
- ±5.0 · role avg 50.0%
- Tier
- S
- #6 of 76
- Pick rate
- 5.9%
- ban 4.9%
- Games
- 386
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Pantheon top wins 53.6% of 386 ranked games in KR, rank 6 of 76 top champions (tier S). Most players finish Bastionbreaker first, at about 11:24.
What most Pantheon players run
Bastionbreaker 11:43 · 54% · 202 games
Plated Steelcaps 15:06 · 25% of games
Voltaic Cyclosword 18:52 · 89% · 138 games
Lord Dominik's Regards 25:25 · 42% · 27 games
Guardian Angel 28:30 · 6 of 46 games Best when games end at 20–25′
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.Watch out for Jax, Aatrox, Fiora
Hard Easy Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →First Baron: 85% against 33%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, fewer control wards
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
Watch out for Jax, Aatrox, Fiora
Good into Gangplank, Olaf, Ambessa
Behind at 15 against 5 of 9, still wins 5 of them
Fewer than 10 games (34)
About what you would expect
Against Jayce, Pantheon is behind on gold at 15 minutes in 60% of games, and still wins 50% of those. When ahead, Pantheon wins 67%.
About what you would expect
Against K'Sante, Pantheon is behind on gold at 15 minutes in 55% of games, and still wins 42% of those. When ahead, Pantheon wins 70%.
About what you would expect
Against Yone, Pantheon is behind on gold at 15 minutes in 63% of games, and still wins 42% of those. When ahead, Pantheon wins 71%.
Pantheon does better than expected here
Against Gangplank, Pantheon is behind on gold at 15 minutes in 60% of games, and still wins 67% of those. When ahead, Pantheon wins 50%.
Pantheon does better than expected here
Against Ambessa, Pantheon is ahead on gold at 15 minutes in 80% of games and wins 75% of those. When behind, Pantheon wins 0%.
Pantheon does better than expected here
Against Olaf, Pantheon is behind on gold at 15 minutes in 77% of games, and still wins 40% of those. When ahead, Pantheon wins 100%.
Pantheon does worse than expected here
Against Fiora, Pantheon is ahead on gold at 15 minutes in 50% of games and wins 43% of those. When behind, Pantheon wins 29%.
Pantheon does worse than expected here
Against Jax, Pantheon is ahead on gold at 15 minutes in 75% of games and wins 44% of those. When behind, Pantheon wins 0%.
Pantheon does worse than expected here
Against Aatrox, Pantheon is ahead on gold at 15 minutes in 40% of games and wins 75% of those. When behind, Pantheon wins 17%.
Enemies that cost Pantheon games: Nidalee, Locke, Tristana, Blitzcrank
Teammates that change Pantheon's games
Dies about as often as most top laners, and more of it is ganks
Before 14 minutes Pantheon dies 2.7 times a game (average 2.5). 43% of those deaths involve the enemy jungler, against 40% for the average top laner. 46% are fair 1-v-1s.
Ganked in your half of top lane, collapsed on in their half of top lane

Ganks: 39% in your half of top lane. Collapses: 30% in their half of top lane. 1-v-1s: 61% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Pantheon
Ganks come at 2:00–10:00, then every minute
Ward the river before 2:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Pantheon; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of top lane, loses them in your half of top lane
Wins fights in their half of mid, loses them in your half of top lane
Wins fights in their jungle, loses them in your half of mid

Before 14 minutes: 1.3 kills per death in their half of top lane against 0.5 in your half of top lane. Overall 1.0 kills per death.
From 14 to 25 minutes: 2.4 kills per death in their half of mid against 0.6 in your half of top lane. Overall 1.1 kills per death.
After 25 minutes: 1.9 kills per death in their jungle against 0.7 in your half of mid. Overall 1.1 kills per death.