Wincon
Top · 27 games · KR

RammusTop build & runes · KR

Top · 6% of games Jungle · 58%Support · 36%

On average behind the lane opponent at 15 minutes (−1698 gold).

Win rate
44.4%
±18.7 · role avg 50.0%
Tier
C
#58 of 94
Pick rate
0.1%
ban 0.4%
Games
27
ranked solo/duo

Rammus top wins 44.4% of 27 ranked games in KR, rank 58 of 94 top champions (tier C). Most players finish Thornmail first, at about 10:30.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 10:57 · 100% · 27 games
Boots Plated Steelcaps 14:48 · 59% of games
Item 2 · late game Jak'Sho, The Protean 19:30 · 9 of 21 games
Item 3 · late game Fiendhunter Bolts 21:18 · 3 of 9 games
Runes
Aftershock · Resolve + Precision 30% of games · 38% wins All runes →
Start
Cloth Armor + Refillable Potion 52% of games · 36% wins Other starts →
Spells
Ghost + Teleport 48% of games · 31% wins Other spells →
Skill order
Defensive Ball CurlW Frenzying TauntE PowerballQ
Max Defensive Ball Curl first 52% of games · 43% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 30–35′: 80% wins over 5 games 80% Games that ended at 35–40′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Thornmail Plated Steelcaps Jak'Sho, The Protean Fiendhunter Bolts
Ends before 25′33% wins22% of games · 6
Lasts 25′ or more53% wins70% of games · 19
Lanes

No clear counters yet

Points above or below Rammus's own win rate (44.4%). Every opponent, minute by minute →
What wins Rammus games

First Baron: 100% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 100% +68
Rift Herald 22% 89% +67
First tower 36% 80% +44
First dragon 31% 57% +26
First Voidgrubs 37% 63% +26
First blood 45% 43% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.07 against 0.39 · −82%
More assists a game8.0 against 5.0 · +62%
Fewer solo kills a game0.8 against 2.1 · −60%
Less damage to towers4102 against 8269 · −50%
Less damage a minute532 against 767 · −31%