Wincon
Jungle · 21 games · KR

RumbleJungle build & runes · KR

Jungle · 3% of games Top · 91%Mid · 5%

On average behind the lane opponent at 15 minutes (−34 gold).

Win rate
42.9%
±21.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 4.2%
Games
21
ranked solo/duo

Rumble jungle wins 42.9% of 21 ranked games in KR. Most players finish Liandry's Torment first, at about 11:00.

The build at a glance

What most Rumble players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 11:20 · 53% · 10 games
Boots Sorcerer's Shoes 12:12 · 57% of games
Item 2 · late game Shadowflame 17:30 · 4 of 14 games
Item 3 · late game Zhonya's Hourglass 25:00 · 5 of 10 games
Runes
Dark Harvest · Domination + Precision 19% of games · 50% wins All runes →
Start
Scorchclaw Pup + Health Potion 67% of games · 29% wins Other starts →
Spells
Flash + Smite 100% of games · 43% wins Other spells →
Skill order
FlamespitterQ Electro HarpoonE Scrap ShieldW
Max Flamespitter first 95% of games · 45% wins Skill orders →
When Rumble wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 30–35′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Shadowflame Zhonya's Hourglass
Ends before 25′40% wins48% of games · 10
Lasts 25′ or more40% wins24% of games · 5
Enemy junglers

No clear counters yet

Points above or below Rumble's own win rate (42.9%). Every opponent, minute by minute →
What wins Rumble games

First Baron: 89% against 8%

Win rate when the team took it firstwhen it didn't Gap
First Baron 8% 89% +81
First tower 18% 70% +52
Rift Herald 18% 70% +52
First dragon 14% 57% +43
First blood 38% 60% +23
First Voidgrubs 33% 56% +22

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

Less damage to towers, fewer multikills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Less damage to towers1041 against 2070 · −50%
Fewer multikills a game0.48 against 0.78 · −38%
Fewer solo kills a game0.8 against 1.1 · −25%
More assists a game8.8 against 7.5 · +18%
More damage a minute760 against 681 · +12%

About average: minions, gold, time spent dead, deaths, vision.