Wincon
Mid · 40 games · KR

RumbleMid build & runes · KR

Mid · 5% of games Top · 91%Jungle · 3%

On average behind the lane opponent at 15 minutes (−782 gold).

Win rate
47.5%
±15.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 4.2%
Games
40
ranked solo/duo

Rumble mid wins 47.5% of 40 ranked games in KR. Most players finish Liandry's Torment first, at about 13:18.

The build at a glance

What most Rumble players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Sorcerer's Shoes 11:12 · 53% of games
Item 1 Liandry's Torment 13:05 · 87% · 33 games
Item 2 Zhonya's Hourglass 22:30 · 55% · 12 games
Item 3 · late game Shadowflame 28:06 · 5 of 15 games
Item 4 · late game Morellonomicon 33:42 · 3 of 3 games
Runes
Dark Harvest · Domination + Precision 18% of games · 43% wins All runes →
Start
Doran's Ring + Health Potion 78% of games · 45% wins Other starts →
Spells
Flash + Ignite 73% of games · 48% wins Other spells →
Skill order
FlamespitterQ Electro HarpoonE Scrap ShieldW
Max Flamespitter first 100% of games · 48% wins Skill orders →
When Rumble wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 20% wins over 5 games 20% Games that ended at 25–30′: 73% wins over 11 games 73% Games that ended at 30–35′: 47% wins over 15 games 47% 0′5′10′15′20′25′30′35′40′45′
Sorcerer's Shoes Liandry's Torment Zhonya's Hourglass Shadowflame Morellonomicon
Ends before 25′36% wins28% of games · 11
Lasts 25′ or more58% wins65% of games · 26
Lanes

No clear counters yet

Points above or below Rumble's own win rate (47.5%). Every opponent, minute by minute →
What wins Rumble games

First tower: 82% against 22%

Win rate when the team took it firstwhen it didn't Gap
First tower 22% 82% +61
First Baron 24% 74% +50
First dragon 22% 68% +46
Rift Herald 29% 75% +46
First Voidgrubs 37% 57% +20
First blood 39% 55% +16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

More control wards, less damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game2.83 against 1.69 · +67%
Less damage to towers3463 against 6410 · −46%
More assists a game8.8 against 6.1 · +44%
Fewer solo kills a game1.2 against 1.7 · −31%
Fewer multikills a game0.53 against 0.66 · −20%

About average: share of team damage.