Wincon
Mid · 43 games · EUW

RumbleMid build & runes · EUW

Mid · 7% of games Jungle · 7%Top · 85%

On average behind the lane opponent at 15 minutes (−410 gold), and still wins 58%.

Win rate
58.1%
±14.7 · role avg 50.0%
Tier
A
#14 of 77
Pick rate
0.2%
ban 0.6%
Games
43
ranked solo/duo

Rumble mid wins 58.1% of 43 ranked games in EUW, rank 14 of 77 mid champions (tier A). Most players finish Hextech Rocketbelt first, at about 11:06.

The build at a glance

What most Rumble players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hextech Rocketbelt 11:11 · 60% · 26 games
Boots Sorcerer's Shoes 12:18 · 65% of games
Item 2 Liandry's Torment 20:15 · 76% · 16 games
Item 3 · late game Zhonya's Hourglass 27:54 · 10 of 24 games
Item 4 · late game Rabadon's Deathcap 30:12 · 4 of 7 games
Runes
Stormraider's Surge · Sorcery + Resolve 19% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 67% of games · 62% wins Other starts →
Spells
Flash + Ignite 86% of games · 54% wins Other spells →
Skill order
FlamespitterQ Electro HarpoonE Scrap ShieldW
Max Flamespitter first 100% of games · 58% wins Skill orders →
When Rumble wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 33% wins over 9 games 33% Games that ended at 25–30′: 71% wins over 14 games 71% Games that ended at 30–35′: 60% wins over 15 games 60% 0′5′10′15′20′25′30′35′40′45′
Hextech Rocketbelt Sorcerer's Shoes Liandry's Torment Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′33% wins21% of games · 9
Lasts 25′ or more66% wins67% of games · 29
Lanes

No clear counters yet

Points above or below Rumble's own win rate (58.1%). Every opponent, minute by minute →
What wins Rumble games

First Baron: 86% against 32%

Win rate when the team took it firstwhen it didn't Gap
First Baron 32% 86% +54
Rift Herald 42% 79% +37
First tower 41% 76% +35
First blood 46% 76% +30
First dragon 43% 73% +30
First Voidgrubs 53% 63% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

Less damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Less damage to towers4553 against 7165 · −36%
Fewer control wards a game0.42 against 0.58 · −28%
Fewer solo kills a game1.4 against 2.0 · −27%
More assists a game7.8 against 6.2 · +26%
Fewer multikills a game0.63 against 0.80 · −21%

About average: share of team damage, deaths, damage, kill participation, vision, time spent dead.