Wincon
Mid · 41 games · NA

RumbleMid build & runes · NA

Mid · 9% of games Jungle · 11%Top · 78%

On average behind the lane opponent at 15 minutes (−504 gold).

Win rate
41.5%
±15.1 · role avg 50.0%
Tier
C
#65 of 83
Pick rate
0.2%
ban 0.4%
Games
41
ranked solo/duo

Rumble mid wins 41.5% of 41 ranked games in NA, rank 65 of 83 mid champions (tier C). Most players finish Stormsurge first, at about 11:48.

The build at a glance

What most Rumble players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 11:28 · 36% · 14 games
Boots Sorcerer's Shoes 12:12 · 83% of games
Item 2 · late game Liandry's Torment 19:42 · 14 of 36 games
Item 3 · late game Zhonya's Hourglass 26:24 · 6 of 18 games
Item 4 · late game Rabadon's Deathcap 34:06 · 4 of 7 games
Runes
Dark Harvest · Domination + Precision 20% of games · 38% wins All runes →
Start
Doran's Ring + Health Potion 76% of games · 35% wins Other starts →
Spells
Flash + Ignite 88% of games · 39% wins Other spells →
Skill order
FlamespitterQ Electro HarpoonE Scrap ShieldW
Max Flamespitter first 98% of games · 40% wins Skill orders →
When Rumble wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 14% wins over 14 games 14% Games that ended at 30–35′: 60% wins over 10 games 60% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Liandry's Torment Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′45% wins27% of games · 11
Lasts 25′ or more33% wins59% of games · 24
Lanes

No clear counters yet

Points above or below Rumble's own win rate (41.5%). Every opponent, minute by minute →
What wins Rumble games

First Baron: 69% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 69% +45
First tower 23% 63% +40
Rift Herald 31% 67% +36
First dragon 30% 52% +22
First Voidgrubs 33% 48% +14
First blood 41% 42% +1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

More control wards, less damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game1.17 against 0.63 · +86%
Less damage to towers4121 against 6922 · −40%
More assists a game7.4 against 6.3 · +18%
Fewer solo kills a game1.6 against 1.9 · −16%
More multikills a game0.85 against 0.75 · +13%

About average: deaths, share of team damage, kill participation, time spent dead, vision.