Wincon
Top · 25 games · KR

Tahm Kench

Top · 16% of games Support · 83%

On average ahead of the lane opponent at 15 minutes (+113 gold).

Win rate
52.0%
±19.6 · role avg 50.0%
Tier
B
#38 of 83
Pick rate
0.2%
ban 0.1%
Games
25
ranked solo/duo

Tahm Kench top wins 52.0% of 25 ranked games in KR, rank 38 of 83 top champions (tier B). Most players finish Heartsteel first, at about 12:24.

The build at a glance

What most Tahm Kench players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 12:15 · 65% · 13 games
Boots Plated Steelcaps 13:30 · 40% of games
Item 2 · late game Dusk and Dawn 20:48 · 7 of 17 games
Runes
Grasp of the Undying · Resolve + Precision 16% of games · 75% wins All runes →
Start
Doran's Shield + Health Potion 72% of games · 56% wins Other starts →
Spells
Flash + Teleport 60% of games · 47% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 84% of games · 52% wins Skill orders →
When Tahm Kench wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 50% wins over 8 games 50% Games that ended at 25–30′: 67% wins over 6 games 67% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Plated Steelcaps Dusk and Dawn
Ends before 25′46% wins52% of games · 13
Lasts 25′ or more64% wins44% of games · 11
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Tahm Kench games

First tower: 86% against 9%

Win rate when the team took it firstwhen it didn't Gap
First tower 9% 86% +77
First Voidgrubs 9% 86% +77
First Baron 29% 82% +53
First blood 38% 78% +40
Rift Herald 44% 67% +23
First dragon 46% 58% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

Fewer multikills, less time spent dead

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.08 against 0.38 · −79%
Less time spent dead4.7s against 6.1s a minute · −22%
Fewer deaths a game4.2 against 5.3 · −21%
More assists a game5.7 against 4.9 · +15%
Less vision a minute0.74 against 0.87 · −15%

About average: control wards, solo kills.