Wincon
Support · 29 games · KR

UrgotSupport build & runes · KR

Support · 3% of games Top · 93%Mid · 3%

On average behind the lane opponent at 15 minutes (−206 gold).

Win rate
31.0%
±16.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.2%
Games
29
ranked solo/duo

Urgot support wins 31.0% of 29 ranked games in KR. Most players finish Black Cleaver first, at about 15:00.

The build at a glance

What most Urgot players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 12:00 · 41% of games
Item 1 Black Cleaver 15:12 · 71% · 15 games
Item 2 · late game Sterak's Gage 25:30 · 4 of 16 games
Runes
Glacial Augment · Inspiration + Sorcery 21% of games · 17% wins All runes →
Start
Health Potion 97% of games · 32% wins Other starts →
Spells
Flash + Ignite 83% of games · 33% wins Other spells →
Skill order
PurgeW Corrosive ChargeQ DisdainE
Max Purge first 55% of games · 31% wins Skill orders →
Pros & one-tricks lately

2 one-tricks play Urgot this patch

Every game, with builds →
  • 대게의 호흡One-trick · 84%KR · Master · 732 LP Aftershock Black CleaverJak'Sho, The Protean Loss vs Nautilus · 14 Oct
  • jungKAquaOne-trick · 74%KR · Master · 596 LP Electrocute Zeke's ConvergenceProtoplasm HarnessKaenic Rookern Loss vs Nautilus · 8 Oct
When Urgot wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 14% wins over 7 games 14% Games that ended at 25–30′: 33% wins over 9 games 33% Games that ended at 30–35′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Black Cleaver Sterak's Gage
Ends before 25′14% wins24% of games · 7
Lasts 25′ or more41% wins59% of games · 17
Lanes

No clear counters yet

Points above or below Urgot's own win rate (31.0%). Every opponent, minute by minute →
What wins Urgot games

First Baron: 78% against 10%

Win rate when the team took it firstwhen it didn't Gap
First Baron 10% 78% +68
First dragon 17% 55% +38
Rift Herald 22% 45% +23
First tower 20% 43% +23
First blood 24% 42% +18
First Voidgrubs 31% 31% −0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Urgot plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.17 against 0.09 · +89%
More solo kills a game0.5 against 0.2 · +88%
More minions a minute1.8 against 1.2 · +51%
More deaths a game8.4 against 5.9 · +44%
More time spent dead6.8s against 4.9s a minute · +40%

About average: share of team damage, damage, damage to towers, gold, vision.