Wincon
Mid · 22 games

MaokaiMid build & runes

On average behind the lane opponent at 15 minutes (−765 gold).

Win rate
31.8%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.1%
Games
22
ranked solo/duo

Maokai mid wins 31.8% of 22 ranked games. Most players finish Hollow Radiance first, at about 12:36.

The build at a glance

What most Maokai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Mercury's Treads 12:12 · 36% of games
Item 1 Hollow Radiance 12:46 · 77% · 10 games
Item 2 · late game Winter's Approach 20:48 · 9 of 21 games
Item 3 · late game Thornmail 27:36 · 3 of 11 games
Runes
Grasp of the Undying · Resolve + Sorcery 9% of games · 100% wins All runes →
Start
Doran's Shield + Health Potion 59% of games · 31% wins Other starts →
Spells
Flash + Teleport 82% of games · 33% wins Other spells →
Skill order
Bramble SmashQ Twisted AdvanceW Sapling TossE
Max Bramble Smash first 77% of games · 41% wins Skill orders →
When Maokai wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 25% wins over 8 games 25% Games that ended at 25–30′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Mercury's Treads Hollow Radiance Winter's Approach Thornmail
Ends before 25′25% wins36% of games · 8
Lasts 25′ or more44% wins41% of games · 9
Lanes

No clear counters yet

Points above or below Maokai's own win rate (31.8%). Every opponent, minute by minute →
What wins Maokai games

First Baron: 86% against 7%

Win rate when the team took it firstwhen it didn't Gap
First Baron 7% 86% +79
First tower 13% 71% +58
Rift Herald 14% 63% +48
First blood 10% 50% +40
First Voidgrubs 27% 36% +9
First dragon 29% 38% +9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Maokai plays

Fewer solo kills, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer solo kills a game0.6 against 1.9 · −71%
Fewer multikills a game0.27 against 0.74 · −64%
Fewer control wards a game0.50 against 0.97 · −48%
Less damage to towers3733 against 6854 · −46%
More assists a game8.7 against 6.2 · +40%

About average: kill participation.