Wincon
Support · 21 games · NA

AhriSupport build & runes · NA

Support · 1% of games Mid · 92%Top · 4%Bot · 3%

On average ahead of the lane opponent at 15 minutes (+136 gold).

Win rate
52.4%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.0%
Games
21
ranked solo/duo

Ahri support wins 52.4% of 21 ranked games in NA. Most players finish Blackfire Torch first, at about 11:54.

The build at a glance

What most Ahri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Blackfire Torch 11:54 · 7 of 21 games
Boots Ionian Boots of Lucidity 13:18 · 52% of games
Item 2 · late game Zhonya's Hourglass 21:00 · 4 of 18 games
Runes
Electrocute · Domination + Sorcery 29% of games · 67% wins All runes →
Start
Health Potion 95% of games · 50% wins Other starts →
Spells
Flash + Ignite 90% of games · 53% wins Other spells →
Skill order
Orb of DeceptionQ CharmE Fox-FireW
Max Orb of Deception first 57% of games · 75% wins Skill orders →
When Ahri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 30% wins over 10 games 30% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Ionian Boots of Lucidity Zhonya's Hourglass
Lasts 25′ or more40% wins71% of games · 15
Lanes

No clear counters yet

Points above or below Ahri's own win rate (52.4%). Every opponent, minute by minute →
What wins Ahri games

First tower: 69% against 25%

Win rate when the team took it firstwhen it didn't Gap
First tower 25% 69% +44
First Baron 40% 83% +43
First dragon 38% 75% +37
First blood 40% 64% +24
First Voidgrubs 40% 64% +24
Rift Herald 46% 63% +16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ahri plays

More multikills, more minions

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.62 against 0.10 · +520%
More minions a minute1.8 against 1.1 · +63%
More damage a minute579 against 371 · +56%
More solo kills a game0.3 against 0.2 · +50%
More share of team damage15% against 11% · +44%