Wincon
Top · 22 games · NA

Ekko

Top · 2% of games Mid · 55%Jungle · 40%

On average ahead of the lane opponent at 15 minutes (+8 gold).

Win rate
45.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 3.8%
Games
22
ranked solo/duo

Ekko top wins 45.5% of 22 ranked games in NA. Most players finish Stormsurge first, at about 13:00.

The build at a glance

What most Ekko players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Stormsurge 13:00 · 9 of 22 games
Boots Sorcerer's Shoes 16:00 · 82% of games
Item 2 · late game Dusk and Dawn 21:00 · 10 of 18 games
Item 3 · late game Rabadon's Deathcap 25:42 · 12 of 12 games
Runes
Hail of Blades · Domination + Precision 36% of games · 38% wins All runes →
Start
Doran's Ring + Health Potion 68% of games · 33% wins Other starts →
Spells
Flash + Ignite 55% of games · 58% wins Other spells →
Skill order
TimewinderQ Phase DiveE Parallel ConvergenceW
Max Timewinder first 100% of games · 45% wins Skill orders →
When Ekko wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 10 games 50% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Dusk and Dawn Rabadon's Deathcap
Lasts 25′ or more50% wins45% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Ekko games

First Baron: 88% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 88% +66
First tower 17% 80% +63
Rift Herald 31% 83% +52
First dragon 22% 62% +39
First blood 27% 64% +36
First Voidgrubs 43% 50% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ekko plays

More multikills, fewer assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game0.55 against 0.43 · +28%
Fewer assists a game3.9 against 5.3 · −26%
Fewer solo kills a game1.6 against 2.1 · −23%

About average: kill participation, damage, gold, vision, control wards, damage to towers.