Wincon
Top · 31 games · NA

Galio

Top · 5% of games Mid · 81%Support · 14%

On average behind the lane opponent at 15 minutes (−299 gold).

Win rate
48.4%
±17.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.3%
ban 2.2%
Games
31
ranked solo/duo

Galio top wins 48.4% of 31 ranked games in NA. Most players finish Hollow Radiance first, at about 12:30.

The build at a glance

What most Galio players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hollow Radiance 12:18 · 48% · 13 games
Boots Mercury's Treads 15:42 · 45% of games
Item 2 · late game Imperial Mandate 20:06 · 12 of 28 games
Item 3 · late game Zhonya's Hourglass 27:00 · 6 of 13 games
Runes
Stormraider's Surge · Sorcery + Resolve 19% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 84% of games · 46% wins Other starts →
Spells
Flash + Teleport 77% of games · 42% wins Other spells →
Skill order
Winds of WarQ Shield of DurandW Justice PunchE
Max Winds of War first 77% of games · 46% wins Skill orders →
When Galio wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 29% wins over 7 games 29% Games that ended at 25–30′: 60% wins over 15 games 60% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Mercury's Treads Imperial Mandate Zhonya's Hourglass
Ends before 25′29% wins23% of games · 7
Lasts 25′ or more60% wins48% of games · 15
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Galio games

First Baron: 92% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 92% +71
First tower 33% 63% +29
Rift Herald 39% 62% +23
First Voidgrubs 40% 52% +12
First blood 47% 50% +3
First dragon 50% 48% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Galio plays

More assists, fewer multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More assists a game9.4 against 5.3 · +78%
Fewer multikills a game0.19 against 0.43 · −56%
Fewer solo kills a game1.2 against 2.1 · −44%
More control wards a game0.58 against 0.42 · +38%
Less damage to towers5863 against 8654 · −32%

About average: vision.