Wincon
Top · 21 games · NA

JhinTop build & runes · NA

Top · 0% of games Bot · 98%Mid · 1%

On average ahead of the lane opponent at 15 minutes (+144 gold).

Win rate
42.9%
±21.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.5%
Games
21
ranked solo/duo

Jhin top wins 42.9% of 21 ranked games in NA. Most players finish Hubris first, at about 11:48.

The build at a glance

What most Jhin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 11:30 · 77% · 10 games
Boots Boots of Swiftness 8:36 · 76% of games
Item 2 · late game The Collector 20:30 · 4 of 16 games
Item 3 · late game Phantom Dancer 26:18 · 3 of 10 games
Runes
Fleet Footwork · Precision + Sorcery 10% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 43% of games · 11% wins Other starts →
Spells
Flash + Ghost 71% of games · 33% wins Other spells →
Skill order
Dancing GrenadeQ Deadly FlourishW Captive AudienceE
Max Dancing Grenade first 95% of games · 40% wins Skill orders →
When Jhin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Hubris Boots of Swiftness The Collector Phantom Dancer
Lasts 25′ or more50% wins29% of games · 6
Lanes

No clear counters yet

Points above or below Jhin's own win rate (42.9%). Every opponent, minute by minute →
What wins Jhin games

First dragon: 78% against 17%

Win rate when the team took it firstwhen it didn't Gap
First dragon 17% 78% +61
First tower 20% 64% +44
First blood 33% 50% +17
First Voidgrubs 42% 44% +3
Rift Herald 47% 33% −13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jhin plays

Fewer solo kills, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer solo kills a game1.2 against 2.2 · −46%
Less damage to towers5762 against 8784 · −34%
More multikills a game0.52 against 0.43 · +21%
Fewer control wards a game0.33 against 0.40 · −18%
Less vision a minute0.67 against 0.80 · −16%

About average: time spent dead, deaths, share of team damage, gold.