Wincon
Mid · 25 games · NA

MaokaiMid build & runes · NA

On average behind the lane opponent at 15 minutes (−852 gold), and still wins 60%.

Win rate
60.0%
±19.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.2%
Games
25
ranked solo/duo

Maokai mid wins 60.0% of 25 ranked games in NA. Most players finish Hollow Radiance first, at about 12:30.

The build at a glance

What most Maokai players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hollow Radiance 13:31 · 72% · 13 games
Boots Mercury's Treads 14:00 · 40% of games
Item 2 · late game Winter's Approach 20:48 · 10 of 23 games
Item 3 · late game Thornmail 28:12 · 3 of 14 games
Runes
Arcane Comet · Sorcery + Domination 12% of games · 67% wins All runes →
Start
Doran's Ring + Health Potion 48% of games · 67% wins Other starts →
Spells
Flash + Teleport 72% of games · 61% wins Other spells →
Skill order
Bramble SmashQ Twisted AdvanceW Sapling TossE
Max Bramble Smash first 88% of games · 64% wins Skill orders →
When Maokai wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 64% wins over 11 games 64% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Mercury's Treads Winter's Approach Thornmail
Lasts 25′ or more61% wins72% of games · 18
Lanes

No clear counters yet

Points above or below Maokai's own win rate (60.0%). Every opponent, minute by minute →
What wins Maokai games

First Baron: 83% against 38%

Win rate when the team took it firstwhen it didn't Gap
First Baron 38% 83% +45
First tower 42% 77% +35
Rift Herald 50% 69% +19
First dragon 57% 64% +6
First Voidgrubs 63% 56% −7
First blood 71% 45% −26

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Maokai plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.20 against 0.76 · −74%
Fewer solo kills a game0.8 against 2.1 · −62%
More assists a game10.2 against 6.3 · +60%
Less damage to towers4635 against 7077 · −35%
Fewer control wards a game0.44 against 0.63 · −30%