Wincon
Mid · 38 games · NA

Naafiri

Mid · 20% of games Jungle · 74%

On average ahead of the lane opponent at 15 minutes (+236 gold).

Win rate
39.5%
±15.5 · role avg 50.0%
Tier
D
#58 of 70
Pick rate
0.6%
ban 4.8%
Games
38
ranked solo/duo

Naafiri mid wins 39.5% of 38 ranked games in NA, rank 58 of 70 mid champions (tier D). Most players finish Voltaic Cyclosword first, at about 9:54.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Voltaic Cyclosword 10:06 · 91% · 29 games
Boots Gluttonous Greaves 12:12 · 42% of games
Item 2 · late game Axiom Arc 18:24 · 7 of 31 games
Item 3 · late game Serylda's Grudge 23:30 · 6 of 25 games
Runes
Deathfire Touch · Sorcery + Precision 16% of games · 67% wins All runes →
Start
Doran's Blade + Health Potion 87% of games · 39% wins Other starts →
Spells
Flash + Ignite 92% of games · 37% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 100% of games · 39% wins Skill orders →
When Naafiri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 56% wins over 9 games 56% Games that ended at 20–25′: 33% wins over 6 games 33% Games that ended at 25–30′: 33% wins over 6 games 33% Games that ended at 30–35′: 36% wins over 14 games 36% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Gluttonous Greaves Axiom Arc Serylda's Grudge
Ends before 25′47% wins39% of games · 15
Lasts 25′ or more35% wins53% of games · 20
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Naafiri games

First Baron: 56% against 34%

Win rate when the team took it firstwhen it didn't Gap
First Baron 34% 56% +21
First tower 32% 47% +16
First dragon 35% 47% +12
First blood 35% 43% +8
Rift Herald 38% 43% +5
First Voidgrubs 44% 36% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

Fewer control wards, more multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.42 against 0.64 · −34%
More multikills a game0.92 against 0.77 · +19%
More solo kills a game2.1 against 1.8 · +16%
Less vision a minute0.62 against 0.71 · −13%

About average: time spent dead, kill participation, share of team damage, deaths, gold, minions.