Wincon
Support · 30 games · NA

OrnnSupport build & runes · NA

Support · 2% of games Top · 95%Mid · 2%

On average behind the lane opponent at 15 minutes (−200 gold), and still wins 50%.

Win rate
50.0%
±17.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.5%
Games
30
ranked solo/duo

Ornn support wins 50.0% of 30 ranked games in NA. Most players finish Locket of the Iron Solari first, at about 12:12.

The build at a glance

What most Ornn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Locket of the Iron Solari 12:05 · 65% · 15 games
Boots Plated Steelcaps 13:18 · 57% of games
Item 2 · late game Knight's Vow 22:36 · 12 of 25 games
Item 3 · late game Protoplasm Harness 30:12 · 4 of 11 games
Runes
Unsealed Spellbook · Inspiration + Domination 13% of games · 50% wins All runes →
Start
Health Potion 93% of games · 50% wins Other starts →
Spells
Flash + Heal 47% of games · 36% wins Other spells →
Skill order
Bellows BreathW Searing ChargeE Volcanic RuptureQ
Max Bellows Breath first 47% of games · 50% wins Skill orders →
When Ornn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 57% wins over 14 games 57% Games that ended at 30–35′: 67% wins over 6 games 67% 0′5′10′15′20′25′30′35′40′45′
Locket of the Iron Solari Plated Steelcaps Knight's Vow Protoplasm Harness
Ends before 25′40% wins17% of games · 5
Lasts 25′ or more60% wins67% of games · 20
Lanes

No clear counters yet

Points above or below Ornn's own win rate (50.0%). Every opponent, minute by minute →
What wins Ornn games

First Baron: 86% against 19%

Win rate when the team took it firstwhen it didn't Gap
First Baron 19% 86% +67
First tower 38% 59% +20
First dragon 43% 56% +13
Rift Herald 47% 54% +7
First blood 50% 50% ±0
First Voidgrubs 60% 40% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ornn plays

Less damage to towers, fewer control wards

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Less damage to towers893 against 1453 · −39%
Fewer control wards a game3.17 against 4.33 · −27%
More damage a minute469 against 375 · +25%
More share of team damage12% against 11% · +17%
More minions a minute1.3 against 1.1 · +16%

About average: kill participation, solo kills, time spent dead, gold, assists, multikills.