Wincon
Mid · 29 games · NA

Zac

On average behind the lane opponent at 15 minutes (−337 gold).

Win rate
48.3%
±18.2 · role avg 50.0%
Tier
C
#47 of 79
Pick rate
0.3%
ban 1.4%
Games
29
ranked solo/duo

Zac mid wins 48.3% of 29 ranked games in NA, rank 47 of 79 mid champions (tier C). Most players finish Spirit Visage first, at about 10:18.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Spirit Visage 10:18 · 8 of 29 games
Boots Ionian Boots of Lucidity 12:24 · 31% of games
Item 2 · late game Imperial Mandate 17:30 · 6 of 25 games
Item 3 · late game Unending Despair 23:00 · 3 of 17 games
Runes
Aftershock · Resolve + Inspiration 21% of games · 50% wins All runes →
Start
Doran's Shield + Health Potion 59% of games · 53% wins Other starts →
Spells
Flash + Ignite 83% of games · 42% wins Other spells →
Skill order
Elastic SlingshotE Unstable MatterW Stretching StrikesQ
Max Elastic Slingshot first 90% of games · 50% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 10 games 60% Games that ended at 25–30′: 55% wins over 11 games 55% 0′5′10′15′20′25′30′35′40′45′
Spirit Visage Ionian Boots of Lucidity Imperial Mandate Unending Despair
Ends before 25′60% wins34% of games · 10
Lasts 25′ or more55% wins38% of games · 11
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

First Baron: 83% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 83% +60
First tower 31% 63% +32
Rift Herald 31% 63% +32
First dragon 40% 67% +27
First Voidgrubs 44% 55% +10
First blood 45% 50% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer multikills, less time spent dead

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.48 against 0.75 · −36%
Less time spent dead4.5s against 6.1s a minute · −26%
Fewer deaths a game4.2 against 5.6 · −25%
Less damage to towers5462 against 6920 · −21%
Fewer control wards a game0.52 against 0.63 · −17%

About average: solo kills, kill participation, vision.