Wincon
Support · 30 games · NA

Zac

Support · 7% of games Jungle · 76%Mid · 7%Top · 10%

On average behind the lane opponent at 15 minutes (−186 gold), and still wins 50%.

Win rate
50.0%
±17.9 · role avg 50.0%
Tier
B
#30 of 56
Pick rate
0.3%
ban 1.4%
Games
30
ranked solo/duo

Zac support wins 50.0% of 30 ranked games in NA, rank 30 of 56 support champions (tier B). Most players finish Locket of the Iron Solari first, at about 11:30.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 8:06 · 50% of games
Item 1 Locket of the Iron Solari 11:48 · 56% · 14 games
Item 2 · late game Knight's Vow 19:00 · 7 of 27 games
Item 3 · late game Randuin's Omen 27:54 · 4 of 15 games
Runes
Aftershock · Resolve + Precision 23% of games · 14% wins All runes →
Start
Health Potion 77% of games · 43% wins Other starts →
Spells
Flash + Ignite 73% of games · 45% wins Other spells →
Skill order
Elastic SlingshotE Unstable MatterW Stretching StrikesQ
Max Elastic Slingshot first 90% of games · 48% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 60% wins over 10 games 60% Games that ended at 30–35′: 27% wins over 11 games 27% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Locket of the Iron Solari Knight's Vow Randuin's Omen
Ends before 25′60% wins17% of games · 5
Lasts 25′ or more43% wins70% of games · 21
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

First Baron: 91% against 26%

Win rate when the team took it firstwhen it didn't Gap
First Baron 26% 91% +65
First dragon 29% 77% +48
First tower 29% 69% +40
First blood 36% 63% +27
Rift Herald 36% 63% +27
First Voidgrubs 46% 53% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer control wards, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer control wards a game2.40 against 4.51 · −47%
More solo kills a game0.3 against 0.2 · +43%
More minions a minute1.5 against 1.1 · +36%
More multikills a game0.13 against 0.10 · +30%
More deaths a game7.0 against 5.9 · +19%

About average: share of team damage, gold, vision, assists, damage to towers.