Wincon
Support · 22 games · EUW

Zac

Support · 5% of games Jungle · 72%Top · 18%

On average behind the lane opponent at 15 minutes (−382 gold), and still wins 50%.

Win rate
50.0%
±20.9 · role avg 50.0%
Tier
B
#29 of 53
Pick rate
0.2%
ban 0.9%
Games
22
ranked solo/duo

Zac support wins 50.0% of 22 ranked games in EUW, rank 29 of 53 support champions (tier B). Most players finish Zeke's Convergence first, at about 12:48.

The build at a glance

What most Zac players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Zeke's Convergence 12:48 · 8 of 21 games
Boots Ionian Boots of Lucidity 12:18 · 45% of games
Item 2 · late game Spirit Visage 22:18 · 4 of 11 games
Runes
Aftershock · Resolve + Precision 23% of games · 60% wins All runes →
Start
Health Potion 95% of games · 48% wins Other starts →
Spells
Flash + Ignite 55% of games · 58% wins Other spells →
Skill order
Elastic SlingshotE Unstable MatterW Stretching StrikesQ
Max Elastic Slingshot first 73% of games · 56% wins Skill orders →
When Zac wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 10 games 50% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Ionian Boots of Lucidity Spirit Visage
Ends before 25′50% wins45% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Zac games

First Baron: 88% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 88% +59
First tower 25% 80% +55
Rift Herald 27% 73% +45
First blood 33% 62% +28
First dragon 33% 62% +28
First Voidgrubs 55% 45% −9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Zac plays

Fewer multikills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.09 · −100%
More damage to towers1738 against 1350 · +29%
More minions a minute1.4 against 1.1 · +27%
Fewer assists a game11.7 against 14.7 · −20%
More deaths a game7.3 against 6.1 · +20%

About average: damage, gold, share of team damage.