Wincon
Support · 22 games

QuinnSupport build & runes

On average ahead of the lane opponent at 15 minutes (+819 gold).

Win rate
63.6%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.6%
Games
22
ranked solo/duo

Quinn support wins 63.6% of 22 ranked games. Most players finish The Collector first, at about 11:54.

The build at a glance

What most Quinn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game The Collector 11:54 · 8 of 22 games
Item 2 · late game Edge of Night 19:42 · 8 of 17 games
Boots Boots of Swiftness 12:54 · 36% of games
Runes
Electrocute · Domination + Sorcery 27% of games · 83% wins All runes →
Start
Health Potion 73% of games · 56% wins Other starts →
Spells
Flash + Ignite 82% of games · 67% wins Other spells →
Skill order
Blinding AssaultQ Heightened SensesW VaultE
Max Blinding Assault first 55% of games · 58% wins Skill orders →
When Quinn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 80% wins over 5 games 80% 0′5′10′15′20′25′30′35′40′45′
The Collector Edge of Night Boots of Swiftness
Ends before 25′60% wins23% of games · 5
Lasts 25′ or more54% wins59% of games · 13
Lanes

No clear counters yet

Points above or below Quinn's own win rate (63.6%). Every opponent, minute by minute →
What wins Quinn games

First tower: 85% against 33%

Win rate when the team took it firstwhen it didn't Gap
First tower 33% 85% +51
First Baron 46% 89% +43
First dragon 45% 82% +36
First blood 50% 75% +25
Rift Herald 50% 75% +25
First Voidgrubs 64% 64% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Quinn plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.50 against 0.09 · +456%
More solo kills a game0.8 against 0.2 · +257%
More damage to towers2199 against 1294 · +70%
More share of team damage18% against 10% · +70%
More damage a minute618 against 366 · +69%