Wincon
Mid · 20 games

RammusMid build & runes

On average behind the lane opponent at 15 minutes (−1841 gold).

Win rate
35.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.5%
Games
20
ranked solo/duo

Rammus mid wins 35.0% of 20 ranked games. Most players finish Thornmail first, at about 12:54.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Thornmail 12:26 · 100% · 16 games
Boots Plated Steelcaps 12:42 · 70% of games
Item 2 · late game Jak'Sho, The Protean 22:18 · 6 of 14 games
Runes
Aftershock · Resolve + Precision 35% of games · 43% wins All runes →
Start
Doran's Helm + Health Potion 55% of games · 45% wins Other starts →
Spells
Flash + Ghost 30% of games · 33% wins Other spells →
Skill order
Defensive Ball CurlW Frenzying TauntE PowerballQ
Max Defensive Ball Curl first 55% of games · 36% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 27% wins over 11 games 27% 0′5′10′15′20′25′30′35′40′45′
Thornmail Plated Steelcaps Jak'Sho, The Protean
Lasts 25′ or more27% wins55% of games · 11
Lanes

No clear counters yet

Points above or below Rammus's own win rate (35.0%). Every opponent, minute by minute →
What wins Rammus games

First Baron: 100% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 100% +87
First tower 23% 57% +34
First Voidgrubs 23% 57% +34
First dragon 22% 45% +23
First blood 30% 40% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.74 · −93%
Fewer solo kills a game0.5 against 2.0 · −74%
Fewer control wards a game0.35 against 0.95 · −63%
Less damage to towers2914 against 6895 · −58%
Less damage a minute476 against 846 · −44%

About average: deaths, assists.