ZacBot build & runes
On average behind the lane opponent at 15 minutes (−58 gold), and still wins 70%.
- Win rate
- 70.0%
- ±20.1 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 1.3%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Zac bot wins 70.0% of 20 ranked games. Most players finish Sunfire Aegis first, at about 12:18.
What most Zac players run
Sunfire Aegis 12:18 · 7 of 20 games
Plated Steelcaps 12:54 · 40% of games
Spirit Visage 18:36 · 6 of 17 games
Randuin's Omen 24:12 · 3 of 12 games 1 one-trick plays Zac this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Zac's own win rate (70.0%). Every opponent, minute by minute →First tower: 87% against 20%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, more control wards
What stands out (10% or more) against the average bot laner. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
No game finished six items yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Zac's games
Dies less than most bot laners
Before 14 minutes Zac dies 1.8 times a game (average 2.6). 36% of those deaths involve the enemy jungler, against 37% for the average bot laner. 11% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 38% in your half of bot lane. Collapses: 47% in your half of bot lane. 1-v-1s: 50% in your half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Zac
Ganks come at 7:00
Ward the river before 7:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Zac; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of bot lane, loses them in your half of bot lane
Where fights happen
Where fights happen

Before 14 minutes: 1.8 kills per death in their half of bot lane against 0.9 in your half of bot lane. Overall 1.4 kills per death.
From 14 to 25 minutes: 39 kills and 51 deaths.
After 25 minutes: 27 kills and 19 deaths.
Not enough games yet
One-tricks rush Dead Man's Plate
The most common choice in each group, beside every Master+ Zac bot game. Highlighted: where the group differs from everyone.
| One-tricks6 games | All Master+20 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max E firstElastic Slingshot · 100% | Max E firstElastic Slingshot · 90% |
| Win rate | 83.3%±29.8 · 6 games | 70.0%±20.1 · 20 games |
Every pro and one-trick game
vs
NARexarkMaster · 168 LP
One-trick97% on Zac








2 / 3 / 145.33 KDA
Win · 26:4015 Oct
vs
NARexarkMaster · 168 LP
One-trick97% on Zac









6 / 0 / 6Perfect KDA
Win · 15:3313 Oct
vs
NARexarkMaster · 168 LP
One-trick97% on Zac










5 / 2 / 86.50 KDA
Win · 25:5413 Oct
vs
NARexarkMaster · 168 LP
One-trick97% on Zac








9 / 3 / 96.00 KDA
Win · 30:4711 Oct
vs
NARexarkMaster · 168 LP
One-trick97% on Zac










3 / 1 / 912.00 KDA
Win · 23:1611 Oct
vs
NARexarkMaster · 168 LP
One-trick97% on Zac









1 / 11 / 40.45 KDA
Loss · 27:4610 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| RexarkOne-trick · 97%NA | 5–1 83% win | Master · 168 LP | 15 Oct |