Wincon
Support · 28 games · EUW

JaxSupport build & runes · EUW

Support · 1% of games Jungle · 7%Top · 89%Mid · 2%

On average ahead of the lane opponent at 15 minutes (+127 gold).

Win rate
42.9%
±18.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 13.5%
Games
28
ranked solo/duo

Jax support wins 42.9% of 28 ranked games in EUW. Most players finish Zeke's Convergence first, at about 10:36.

The build at a glance

What most Jax players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Zeke's Convergence 10:58 · 58% · 14 games
Boots Plated Steelcaps 12:18 · 36% of games
Item 2 Zhonya's Hourglass 22:00 · 100% · 10 games
Runes
Hail of Blades · Domination + Resolve 46% of games · 54% wins All runes →
Start
Health Potion 93% of games · 42% wins Other starts →
Spells
Flash + Ignite 82% of games · 48% wins Other spells →
Skill order
EmpowerW Counter StrikeE Leap StrikeQ
Max Empower first 86% of games · 46% wins Skill orders →
When Jax wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 58% wins over 12 games 58% Games that ended at 30–35′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Plated Steelcaps Zhonya's Hourglass
Lasts 25′ or more47% wins68% of games · 19
Lanes

No clear counters yet

Points above or below Jax's own win rate (42.9%). Every opponent, minute by minute →
What wins Jax games

First Baron: 67% against 15%

Win rate when the team took it firstwhen it didn't Gap
First Baron 15% 67% +51
Rift Herald 29% 64% +34
First dragon 25% 50% +25
First blood 38% 45% +8
First tower 43% 43% ±0
First Voidgrubs 47% 38% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jax plays

More multikills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.25 against 0.09 · +178%
More damage to towers3031 against 1383 · +119%
More solo kills a game0.5 against 0.2 · +117%
More time spent dead7.8s against 5.1s a minute · +53%
More damage a minute568 against 371 · +53%

About average: vision.