Wincon
Mid · 22 games · EUW

JaxMid build & runes · EUW

Mid · 2% of games Top · 90%Jungle · 7%

On average behind the lane opponent at 15 minutes (−413 gold), and still wins 50%.

Win rate
50.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 13.8%
Games
22
ranked solo/duo

Jax mid wins 50.0% of 22 ranked games in EUW. Most players finish Trinity Force first, at about 11:48.

The build at a glance

What most Jax players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Trinity Force 11:48 · 9 of 22 games
Boots Mercury's Treads 13:36 · 41% of games
Item 2 · late game Sundered Sky 19:06 · 5 of 20 games
Item 3 · late game Zhonya's Hourglass 25:54 · 5 of 10 games
Runes
Lethal Tempo · Precision + Resolve 18% of games · 25% wins All runes →
Start
Doran's Bow + Health Potion 32% of games · 57% wins Other starts →
Spells
Flash + Ignite 50% of games · 36% wins Other spells →
Skill order
EmpowerW Counter StrikeE Leap StrikeQ
Max Empower first 86% of games · 53% wins Skill orders →
When Jax wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 14% wins over 7 games 14% Games that ended at 25–30′: 33% wins over 6 games 33% Games that ended at 30–35′: 83% wins over 6 games 83% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Sundered Sky Zhonya's Hourglass
Ends before 25′14% wins32% of games · 7
Lasts 25′ or more58% wins55% of games · 12
Lanes

No clear counters yet

Points above or below Jax's own win rate (50.0%). Every opponent, minute by minute →
What wins Jax games

First Baron: 86% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 86% +52
First Voidgrubs 33% 70% +37
First tower 38% 67% +28
First dragon 40% 58% +18
First blood 50% 50% ±0
Rift Herald 50% 50% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jax plays

More control wards, more damage to towers

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game0.86 against 0.58 · +48%
More damage to towers10203 against 7157 · +43%
Fewer assists a game4.6 against 6.2 · −26%
More multikills a game1.00 against 0.80 · +25%
More deaths a game7.0 against 5.8 · +21%

About average: gold.