Wincon
Mid · 25 games · NA

JaxMid build & runes · NA

Mid · 2% of games Jungle · 9%Top · 88%

On average ahead of the lane opponent at 15 minutes (+554 gold).

Win rate
64.0%
±18.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 13.9%
Games
25
ranked solo/duo

Jax mid wins 64.0% of 25 ranked games in NA. Most players finish Trinity Force first, at about 12:06.

The build at a glance

What most Jax players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Mercury's Treads 13:48 · 52% of games
Item 1 Trinity Force 12:18 · 52% · 12 games
Item 2 · late game Hextech Gunblade 19:54 · 5 of 22 games
Item 3 · late game Zhonya's Hourglass 23:06 · 6 of 16 games
Runes
Lethal Tempo · Precision + Sorcery 36% of games · 89% wins All runes →
Start
Doran's Bow + Health Potion 44% of games · 82% wins Other starts →
Spells
Flash + Ignite 44% of games · 36% wins Other spells →
Skill order
EmpowerW Counter StrikeE Leap StrikeQ
Max Empower first 84% of games · 67% wins Skill orders →
When Jax wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 67% wins over 6 games 67% Games that ended at 25–30′: 56% wins over 9 games 56% Games that ended at 35–40′: 80% wins over 5 games 80% 0′5′10′15′20′25′30′35′40′45′
Mercury's Treads Trinity Force Hextech Gunblade Zhonya's Hourglass
Ends before 25′67% wins24% of games · 6
Lasts 25′ or more64% wins56% of games · 14
Lanes

No clear counters yet

Points above or below Jax's own win rate (64.0%). Every opponent, minute by minute →
What wins Jax games

First Baron: 92% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 92% +59
Rift Herald 43% 91% +48
First tower 38% 76% +39
First Voidgrubs 53% 88% +35
First blood 50% 71% +21
First dragon 50% 71% +21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jax plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers14156 against 6922 · +105%
Fewer control wards a game0.20 against 0.63 · −68%
More solo kills a game2.8 against 1.9 · +45%
More multikills a game0.96 against 0.75 · +28%

About average: minions, deaths, share of team damage, kill participation.