Wincon
Mid · 21 games · KR

JaxMid build & runes · KR

On average ahead of the lane opponent at 15 minutes (+134 gold).

Win rate
57.1%
±21.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 17.9%
Games
21
ranked solo/duo

Jax mid wins 57.1% of 21 ranked games in KR. Most players finish Trinity Force first, at about 12:54.

The build at a glance

What most Jax players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:54 · 81% · 17 games
Boots Plated Steelcaps 10:54 · 52% of games
Item 2 · late game Imperial Mandate 19:48 · 3 of 16 games
Runes
Fleet Footwork · Precision + Resolve 19% of games · 25% wins All runes →
Start
Doran's Shield + Health Potion 48% of games · 40% wins Other starts →
Spells
Flash + Teleport 52% of games · 73% wins Other spells →
Skill order
EmpowerW Counter StrikeE Leap StrikeQ
Max Empower first 100% of games · 57% wins Skill orders →
When Jax wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Plated Steelcaps Imperial Mandate
Ends before 25′58% wins57% of games · 12
Lasts 25′ or more50% wins38% of games · 8
Lanes

No clear counters yet

Points above or below Jax's own win rate (57.1%). Every opponent, minute by minute →
What wins Jax games

First Baron: 88% against 38%

Win rate when the team took it firstwhen it didn't Gap
First Baron 38% 88% +49
Rift Herald 45% 70% +25
First blood 50% 64% +14
First tower 50% 64% +14
First Voidgrubs 50% 64% +14
First dragon 58% 56% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jax plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers10514 against 6410 · +64%
Fewer control wards a game0.67 against 1.69 · −60%
Fewer multikills a game0.33 against 0.66 · −50%
Fewer assists a game4.7 against 6.1 · −23%
Less damage a minute651 against 810 · −20%

About average: minions, gold.