Wincon
Support · 27 games · EUW

LockeSupport build & runes · EUW

On average ahead of the lane opponent at 15 minutes (+550 gold).

Win rate
63.0%
±18.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 40.5%
Games
27
ranked solo/duo

Locke support wins 63.0% of 27 ranked games in EUW. Most players finish Lich Bane first, at about 14:24.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Sorcerer's Shoes 12:48 · 78% of games
Item 1 Lich Bane 14:09 · 70% · 19 games
Item 2 · late game Shadowflame 22:06 · 11 of 20 games
Item 3 · late game Zhonya's Hourglass 28:36 · 4 of 10 games
Runes
Electrocute · Domination + Precision 15% of games · 25% wins All runes →
Start
Health Potion 93% of games · 60% wins Other starts →
Spells
Flash + Ignite 100% of games · 63% wins Other spells →
Skill order
Ritual NailsQ Soul IgnitionW Ashen PursuitE
Max Ritual Nails first 70% of games · 68% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 25–30′: 100% wins over 5 games 100% Games that ended at 30–35′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Sorcerer's Shoes Lich Bane Shadowflame Zhonya's Hourglass
Ends before 25′60% wins19% of games · 5
Lasts 25′ or more64% wins52% of games · 14
Lanes

No clear counters yet

Points above or below Locke's own win rate (63.0%). Every opponent, minute by minute →
What wins Locke games

First tower: 86% against 38%

Win rate when the team took it firstwhen it didn't Gap
First tower 38% 86% +47
First dragon 42% 80% +38
First Baron 47% 83% +37
First blood 40% 76% +36
Rift Herald 58% 75% +17
First Voidgrubs 73% 56% −16

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.67 against 0.09 · +644%
More solo kills a game0.9 against 0.2 · +304%
More damage to towers2573 against 1364 · +89%
More damage a minute668 against 369 · +81%
More share of team damage17% against 10% · +67%