Wincon
Support · 34 games · KR

LockeSupport build & runes · KR

Support · 1% of games Mid · 86%Jungle · 11%Top · 2%

On average ahead of the lane opponent at 15 minutes (+1074 gold).

Win rate
52.9%
±16.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 52.1%
Games
34
ranked solo/duo

Locke support wins 52.9% of 34 ranked games in KR. Most players finish Lich Bane first, at about 11:30.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 11:48 · 56% · 18 games
Boots Sorcerer's Shoes 11:00 · 88% of games
Item 2 · late game Shadowflame 21:00 · 8 of 23 games
Item 3 · late game Zhonya's Hourglass 27:48 · 3 of 9 games
Runes
Electrocute · Domination + Precision 15% of games · 20% wins All runes →
Start
Health Potion 91% of games · 52% wins Other starts →
Spells
Flash + Ignite 97% of games · 52% wins Other spells →
Skill order
Ritual NailsQ Ashen PursuitE Soul IgnitionW
Max Ritual Nails first 56% of games · 53% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 86% wins over 7 games 86% Games that ended at 20–25′: 38% wins over 8 games 38% Games that ended at 25–30′: 30% wins over 10 games 30% Games that ended at 30–35′: 75% wins over 8 games 75% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Zhonya's Hourglass
Ends before 25′60% wins44% of games · 15
Lasts 25′ or more50% wins53% of games · 18
Lanes

No clear counters yet

Points above or below Locke's own win rate (52.9%). Every opponent, minute by minute →
What wins Locke games

First Baron: 100% against 33%

Win rate when the team took it firstwhen it didn't Gap
First Baron 33% 100% +67
First tower 21% 75% +54
Rift Herald 42% 88% +45
First dragon 35% 71% +35
First Voidgrubs 43% 60% +17
First blood 56% 50% −6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.88 against 0.09 · +878%
More solo kills a game1.1 against 0.2 · +374%
More damage to towers2323 against 1093 · +113%
More damage a minute656 against 360 · +82%
More share of team damage18% against 11% · +66%

About average: kill participation.