Wincon
Top · 50 games · KR

LockeTop build & runes · KR

On average ahead of the lane opponent at 15 minutes (+75 gold).

Win rate
44.0%
±13.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 52.1%
Games
50
ranked solo/duo

Locke top wins 44.0% of 50 ranked games in KR. Most players finish Lich Bane first, at about 11:48.

The build at a glance

What most Locke players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 11:51 · 88% · 38 games
Boots Sorcerer's Shoes 12:54 · 78% of games
Item 2 Shadowflame 19:50 · 83% · 25 games
Item 3 · late game Rabadon's Deathcap 25:36 · 7 of 16 games
Runes
Stormraider's Surge · Sorcery + Resolve 12% of games · 83% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 44% wins Other starts →
Spells
Flash + Ignite 78% of games · 44% wins Other spells →
Skill order
Ritual NailsQ Soul IgnitionW Ashen PursuitE
Max Ritual Nails first 54% of games · 48% wins Skill orders →
When Locke wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 38% wins over 8 games 38% Games that ended at 20–25′: 50% wins over 20 games 50% Games that ended at 25–30′: 45% wins over 11 games 45% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Shadowflame Rabadon's Deathcap
Ends before 25′46% wins56% of games · 28
Lasts 25′ or more47% wins34% of games · 17
Lanes

No clear counters yet

Points above or below Locke's own win rate (44.0%). Every opponent, minute by minute →
What wins Locke games

First Baron: 80% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 80% +51
Rift Herald 28% 67% +39
First tower 31% 67% +35
First dragon 34% 57% +23
First blood 38% 52% +14
First Voidgrubs 41% 48% +7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Locke plays

More multikills, fewer assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game1.06 against 0.38 · +179%
Fewer assists a game3.1 against 5.0 · −37%
Less damage to towers6784 against 8226 · −18%
More kill participation41% against 35% · +17%
Fewer control wards a game0.82 against 0.98 · −16%

About average: time spent dead, gold, vision, share of team damage, deaths.